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CI / test (push) Successful in 3m14s
Details
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key. - Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down. - Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue). - Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false. - Skip SetPose in UpdateHandView for moving cards. - Synchronize AnimationConfig.asset with new code fields. - Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing. - Fix ClientSmokeTests reflection call for Render signature. EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success. |
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| .. | ||
| Animation | ||
| Config | ||
| Data | ||
| Logic | ||
| View | ||
| Animation.meta | ||
| Config.meta | ||
| Data.meta | ||
| Logic.meta | ||
| PlaymatSandbox.cs | ||
| PlaymatSandbox.cs.meta | ||
| View.meta | ||