VanguardReMaster/client/Assets/Vanguard/Runtime/Board3D
MpakobecEx 29822be2ad
CI / test (push) Successful in 3m14s Details
client: TASK-2026-001 smooth card movement animation fixes
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.

EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
2026-10-24 20:45:51 +05:00
..
Animation client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
Config feat: implement 3D UX movement, trigger camera, arrows, multi counter blast 2026-10-24 02:05:58 +05:00
Data feat: implement 3D UX movement, trigger camera, arrows, multi counter blast 2026-10-24 02:05:58 +05:00
Logic Restore drag actions and hand action menu 2026-10-23 21:53:23 +05:00
View client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
Animation.meta feat: implement 3D UX movement, trigger camera, arrows, multi counter blast 2026-10-24 02:05:58 +05:00
Config.meta Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00
Data.meta Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00
Logic.meta Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00
PlaymatSandbox.cs Add shared card list overlays, zone blocks and opponent hand backs 2026-10-23 14:51:19 +05:00
PlaymatSandbox.cs.meta Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00
View.meta Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00