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CI / test (push) Successful in 3m14s
Details
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key. - Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down. - Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue). - Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false. - Skip SetPose in UpdateHandView for moving cards. - Synchronize AnimationConfig.asset with new code fields. - Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing. - Fix ClientSmokeTests reflection call for Render signature. EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success. |
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| .. | ||
| Api | ||
| App | ||
| Auth | ||
| Battle | ||
| Board3D | ||
| Meta | ||
| State | ||
| UI | ||
| Api.meta | ||
| App.meta | ||
| Auth.meta | ||
| Battle.meta | ||
| Board3D.meta | ||
| Meta.meta | ||
| State.meta | ||
| UI.meta | ||
| Vanguard.Runtime.asmdef | ||
| Vanguard.Runtime.asmdef.meta | ||