VanguardReMaster/client/Assets
MpakobecEx 29822be2ad
CI / test (push) Successful in 3m14s Details
client: TASK-2026-001 smooth card movement animation fixes
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.

EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
2026-10-24 20:45:51 +05:00
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Plugins feat: implement 3D UX movement, trigger camera, arrows, multi counter blast 2026-10-24 02:05:58 +05:00
Scenes Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Settings Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Vanguard client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
InputSystem_Actions.inputactions Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
InputSystem_Actions.inputactions.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Plugins.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Scenes.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Settings.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Vanguard.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00