VanguardReMaster/client/Assets/Vanguard
MpakobecEx 29822be2ad
CI / test (push) Successful in 3m14s Details
client: TASK-2026-001 smooth card movement animation fixes
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.

EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
2026-10-24 20:45:51 +05:00
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Editor Add Windows standalone build and include runtime shaders 2026-10-23 15:36:13 +05:00
Resources client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
Runtime client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
Scenes Build 3D playmat with drag and drop 2026-10-22 16:47:34 +05:00
Tests client: TASK-2026-001 smooth card movement animation fixes 2026-10-24 20:45:51 +05:00
Editor.meta Move client to 3D scenes with SceneFlow 2026-10-21 17:49:41 +05:00
Resources.meta Add boost selection, battle feedback, and card art pipeline 2026-10-21 23:57:46 +05:00
Runtime.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00
Scenes.meta Move client to 3D scenes with SceneFlow 2026-10-21 17:49:41 +05:00
Tests.meta Add Unity client skeleton with login and profile 2026-10-21 16:40:40 +05:00