Order is now: reveal -> trigger zone -> resolve effects -> hand (drive check) or damage (damage check). Damage is added only after the trigger resolves, so heal compares the pre-damage count. Temporary power/crit are cleared at end of turn instead of end of battle. |
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|---|---|---|
| .. | ||
| CardTextTests.cs | ||
| CatalogTests.cs | ||
| DeckValidatorTests.cs | ||
| GameEngineTests.cs | ||
| TestCatalog.cs | ||
| TestPaths.cs | ||
| Vanguard.Rules.Tests.csproj | ||