Order is now: reveal -> trigger zone -> resolve effects -> hand (drive check) or damage (damage check). Damage is added only after the trigger resolves, so heal compares the pre-damage count. Temporary power/crit are cleared at end of turn instead of end of battle. |
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| .. | ||
| src | ||
| tests/Vanguard.Rules.Tests | ||
| Directory.Build.props | ||
| Vanguard.slnx | ||