mpakobecex
  • Joined on 2026-05-17
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-21 08:14:15 +00:00
a1e7c250bf Target selection and Activated abilities
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-21 08:10:02 +00:00
5262b6b93c Add a test proving guard also protects a rear-guard from retirement
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:53:37 +00:00
b7473f73d7 Ability bus, Check Timing and the first card scripts
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:47:46 +00:00
bf2ea337f8 Drive checks belong to the attacking card
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:45:17 +00:00
71db856480 Move: rear-guard moves within its column and swaps with an occupied circle
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:43:12 +00:00
4dd96e6f02 Intercept also works when the vanguard is attacked
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:40:24 +00:00
fdc21c8a26 Intercept: grade 2 front-row rear-guard moves to the guardian circle
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:37:05 +00:00
830785a8d6 Perfect Guard: pay the cost to nullify the attack, otherwise zero shield
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:35:00 +00:00
66f2ecc3f5 Implement Boost as a separate ability that effects can grant or remove
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:30:29 +00:00
c2480bab63 Trigger buffs last until end of turn; trigger cards go through the trigger zone first
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:27:12 +00:00
ebbfb46834 Damage check triggers also pause for target selection
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:24:22 +00:00
a4457c6d21 Trigger targeting: +5000 and secondary effect are chosen by the player
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:20:11 +00:00
1b317b6532 Game engine skeleton: phases, ride, call, battle, drive and damage
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:16:46 +00:00
7687d2f0b6 Confirm polite 'vy' address; translation canon is closed
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:15:47 +00:00
d63f223783 Fix translation tests for the required nameRu field
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:15:28 +00:00
b37845f33d Bring back nameRu as a reserved field filled with the English name
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:13:34 +00:00
b82927389d Finalize card text terminology: close step, call, zones
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:11:31 +00:00
6623a43d5e Confirm all six phase names and apply them to card texts
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:06:52 +00:00
e7a5058775 Confirm translation terms: yo letter, boosted unit, retire
mpakobecex pushed to master at mpakobecex/VanguardReMaster 2026-10-20 19:04:09 +00:00
921a6dc081 Propagate customer translation canon to all card texts