VanguardReMaster/client/Assets/Vanguard/Runtime/Board3D/Config/PlaymatLayoutConfig.asset

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cardWidth: 0.63
cardHeight: 0.88
cardThickness: 0.006
circleSpacingX: 1.42
frontRowZ: 1.55
backRowZ: 3
boardHalfWidth: 4.6
boardHalfLength: 4
cardLift: 0.02
guardianLift: 0.008
damageLift: 0.012
pileLift: 0.018
dragLift: 0.14
snapRadius: 0.66
dragThresholdPixels: 7
smoothMoveSpeed: 16
smoothRotateSpeed: 14
handHoverLift: 0.08
handCenterZ: -5.3
handHeight: 1.12
handTilt: 58
handSpacing: 0.42
handMaxWidth: 7.4
handArc: 0.035
handViewportY: 0.16
handViewDistance: 3.6
handViewMaxWidth: 2
handViewScale: 0.9
handViewRoll: 3.2
handViewArc: 0.02
guardianRowGap: 0.55
guardianSpacing: 0.44
guardianMaxWidth: 3.6
damageX: 3.5
pileX: 3.55
cameraPosition: {x: 0, y: 6.9, z: -9.8}
cameraTarget: {x: 0, y: 0, z: -0.15}
cameraFov: 50
orbitYawLimit: 32
orbitPitchMin: 20
orbitPitchMax: 62
zoomMin: 9.5
zoomMax: 16
zoomSpeed: 0.006
panSpeed: 0.0035
tableColor: {r: 0.045, g: 0.04, b: 0.055, a: 1}
matSelfColor: {r: 0.055, g: 0.095, b: 0.16, a: 1}
matOpponentColor: {r: 0.13, g: 0.065, b: 0.075, a: 1}
lineColor: {r: 0.62, g: 0.45, b: 0.18, a: 1}
ringColor: {r: 0.18, g: 0.28, b: 0.44, a: 1}
vanguardRingColor: {r: 0.78, g: 0.6, b: 0.24, a: 1}
guardianColor: {r: 0.18, g: 0.58, b: 0.7, a: 1}
damageColor: {r: 0.58, g: 0.16, b: 0.18, a: 1}
soulColor: {r: 0.42, g: 0.25, b: 0.68, a: 1}
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