Damage check now places the card, then pauses on a trigger with PendingTrigger(DamageCheck) and the remaining damage count. Resolving applies the same +5000 and secondary effect as drive check, then continues the remaining damage or closes the battle. 34 tests. |
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|---|---|---|
| .. | ||
| CardTextTests.cs | ||
| CatalogTests.cs | ||
| DeckValidatorTests.cs | ||
| GameEngineTests.cs | ||
| TestCatalog.cs | ||
| TestPaths.cs | ||
| Vanguard.Rules.Tests.csproj | ||