VanguardReMaster/client/Assets/Vanguard/Runtime/Board3D/Config/PlaymatLayoutConfig.asset

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cardWidth: 0.63
cardHeight: 0.88
cardThickness: 0.006
circleSpacingX: 1.42
frontRowZ: 1.55
backRowZ: 3
boardHalfWidth: 4.6
boardHalfLength: 4
cardLift: 0.02
guardianLift: 0.008
damageLift: 0.012
pileLift: 0.018
dragLift: 0.14
snapRadius: 0.66
dragThresholdPixels: 7
smoothMoveSpeed: 16
smoothRotateSpeed: 14
handHoverLift: 0.08
handCenterZ: -5.3
handHeight: 1.12
handTilt: 58
handSpacing: 0.42
handMaxWidth: 7.4
handArc: 0.035
handViewportX: 0.44
handViewportY: 0.1
handViewDistance: 4
handViewMaxWidth: 1.4
handViewScale: 0.5
handViewRoll: 3.2
handViewArc: 0.02
opponentHandEnabled: 1
opponentHandZ: 4.3
opponentHandHeight: 0.75
opponentHandSpacing: 0.42
opponentHandMaxWidth: 2.4
opponentHandScale: 0.8
opponentHandRoll: 2.5
guardianRowGap: 0.55
guardianSpacing: 0.62
guardianMaxWidth: 3.6
damageX: 3
pileX: 2.95
showZoneLabels: 0
cameraPosition: {x: 1.4, y: 5.8, z: -8}
cameraTarget: {x: 1.4, y: 0, z: 0}
cameraFov: 46
tableColor: {r: 0.045, g: 0.04, b: 0.055, a: 1}
matSelfColor: {r: 0.055, g: 0.095, b: 0.16, a: 1}
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lineColor: {r: 0.62, g: 0.45, b: 0.18, a: 1}
ringColor: {r: 0.18, g: 0.28, b: 0.44, a: 1}
vanguardRingColor: {r: 0.78, g: 0.6, b: 0.24, a: 1}
guardianColor: {r: 0.18, g: 0.58, b: 0.7, a: 1}
damageColor: {r: 0.58, g: 0.16, b: 0.18, a: 1}
soulColor: {r: 0.42, g: 0.25, b: 0.68, a: 1}
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