Drive check now pauses on a trigger and waits for ResolveTriggerCommand(powerTarget, effectTarget). Power and crit modifiers moved from the battle to the unit and are cleared at the end of the battle. Stand stands the chosen rear-guard; Critical applies +1 crit to the chosen unit. Damage-check triggers still apply only the secondary effect. |
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|---|---|---|
| .. | ||
| CardTextTests.cs | ||
| CatalogTests.cs | ||
| DeckValidatorTests.cs | ||
| GameEngineTests.cs | ||
| TestCatalog.cs | ||
| TestPaths.cs | ||
| Vanguard.Rules.Tests.csproj | ||