VanguardReMaster/client/Assets/Vanguard/Tests/Editor/ClientSmokeTests.cs

76 lines
2.6 KiB
C#

using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using Vanguard.Api;
using Vanguard.App;
using Vanguard.Auth;
using Vanguard.Meta;
using Vanguard.State;
using Vanguard.UI;
namespace Vanguard.Tests
{
public sealed class ClientSmokeTests
{
[Test]
public void Client_Views_Build()
{
var config = new AppConfig();
config.Load();
var tokens = new TokenStore();
var api = new ApiClient(config, tokens);
var player = new PlayerState();
var auth = new AuthService(api, tokens, player);
var meta = new MetaService(api, player);
var canvas = UiKit.CreateCanvas("Test Canvas");
var login = new LoginView(canvas.transform, config, auth, () => { });
login.Show("smoke");
var lobby = new MetaView(
canvas.transform, auth, player, () => { },
() => { }, () => { }, () => { }, () => { }, () => { });
var onboarding = new OnboardingView(
canvas.transform, auth, meta, () => { }, () => { });
var collection = new CollectionView(
canvas.transform, meta, player, () => { });
var decks = new DecksView(
canvas.transform, meta, player, () => { }, _ => { });
var queue = new QueueView(
canvas.transform, meta, auth, () => { }, _ => { });
var store = new StoreView(
canvas.transform, meta, auth, player, () => { });
var battle = new BattleView(
canvas.transform, meta, () => { });
Assert.IsNotNull(GameObject.Find("LoginScreen"));
Assert.IsTrue(Exists("MetaScreen"));
Assert.IsTrue(Exists("OnboardingScreen"));
Assert.IsTrue(Exists("CollectionScreen"));
Assert.IsTrue(Exists("DecksScreen"));
Assert.IsTrue(Exists("StoreScreen"));
Assert.IsTrue(Exists("QueueScreen"));
Assert.IsTrue(Exists("BattleScreen"));
Cleanup();
}
private static bool Exists(string name) =>
Resources.FindObjectsOfTypeAll<GameObject>().Any(go => go.name == name);
private static void Cleanup()
{
var canvas = GameObject.Find("Test Canvas");
if (canvas != null)
Object.DestroyImmediate(canvas);
var eventSystem = Object.FindAnyObjectByType<EventSystem>();
if (eventSystem != null)
Object.DestroyImmediate(eventSystem.gameObject);
}
}
}