465 lines
17 KiB
C#
465 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using Vanguard.Api;
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using Vanguard.Api.Contracts;
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using Vanguard.Auth;
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using Vanguard.Meta;
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using Vanguard.State;
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namespace Vanguard.UI
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{
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/// <summary>Магазин в Lobby: бустеры и вторая триал-дека.</summary>
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public sealed class StoreView
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{
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private readonly MetaService _meta;
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private readonly AuthService _auth;
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private readonly PlayerState _player;
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private readonly Action _onBack;
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private readonly RectTransform _root;
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private readonly Text _balances;
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private readonly Text _status;
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private readonly Button _goldButton;
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private readonly Button _tokenButton;
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private readonly RectTransform _trialContent;
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private readonly RectTransform _confirm;
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private Text _confirmText;
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private readonly RectTransform _result;
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private Text _resultTitle;
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private RectTransform _resultCards;
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private StoreResponse _store;
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private Func<Task> _confirmAction;
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private bool _busy;
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private bool _loading;
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public StoreView(
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Transform parent,
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MetaService meta,
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AuthService auth,
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PlayerState player,
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Action onBack)
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{
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_meta = meta;
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_auth = auth;
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_player = player;
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_onBack = onBack;
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_root = UiKit.CreatePanel(parent, "StoreScreen", new Color(0.018f, 0.03f, 0.06f, 0.94f));
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var top = UiKit.CreatePanel(_root, "TopBar", new Color(0.06f, 0.08f, 0.13f, 1f));
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top.anchorMin = new Vector2(0f, 1f);
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top.anchorMax = new Vector2(1f, 1f);
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top.pivot = new Vector2(0.5f, 1f);
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top.anchoredPosition = Vector2.zero;
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top.sizeDelta = new Vector2(0f, 88f);
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UiKit.AddHorizontalLayout(top, 22, 16);
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var back = UiKit.CreateButton(top, "Back", "← Назад", () => _onBack(), 18);
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UiKit.SetPreferredHeight(back, 44f, 0f);
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var title = UiKit.CreateText(top, "Title", "Магазин", 32, Color.white, TextAnchor.MiddleLeft);
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title.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(title, 46f);
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_balances = UiKit.CreateText(
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top, "Balances", string.Empty, 18,
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new Color(0.70f, 0.76f, 0.90f), TextAnchor.MiddleRight);
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UiKit.SetPreferredHeight(_balances, 36f);
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var body = UiKit.CreatePanel(_root, "Body", new Color(0.02f, 0.03f, 0.06f, 0f));
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body.anchorMin = Vector2.zero;
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body.anchorMax = Vector2.one;
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body.offsetMin = new Vector2(44f, 30f);
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body.offsetMax = new Vector2(-44f, -110f);
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UiKit.AddVerticalLayout(body, 8, 12);
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var booster = UiKit.CreatePanel(body, "Booster", new Color(0.07f, 0.10f, 0.17f, 1f));
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UiKit.SetPreferredHeight(booster, 180f);
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UiKit.AddVerticalLayout(booster, 20, 8);
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var boosterTitle = UiKit.CreateText(
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booster, "Title", "Бустер BT01", 26, new Color(0.88f, 0.94f, 1f), TextAnchor.MiddleLeft);
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boosterTitle.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(boosterTitle, 34f);
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var boosterHint = UiKit.CreateText(
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booster,
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"Hint",
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"5 карт: 4 C + 1 R+ · duplicate protection · 100 Gold или 1 токен.",
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18,
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new Color(0.60f, 0.68f, 0.84f),
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TextAnchor.MiddleLeft);
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UiKit.SetPreferredHeight(boosterHint, 28f);
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var buttons = UiKit.CreatePanel(booster, "Buttons", new Color(0f, 0f, 0f, 0f));
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UiKit.SetPreferredHeight(buttons, 54f);
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UiKit.AddHorizontalLayout(buttons, 0, 12);
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_goldButton = UiKit.CreateButton(
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buttons, "BuyGold", "Купить за 100 Gold", () => AskBooster("gold"), 19);
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UiKit.SetPreferredHeight(_goldButton, 52f);
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_tokenButton = UiKit.CreateButton(
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buttons, "BuyToken", "Купить за 1 токен", () => AskBooster("token"), 19);
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UiKit.SetPreferredHeight(_tokenButton, 52f);
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var trialTitle = UiKit.CreateText(
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body, "TrialTitle", "Триал-деки", 24, Color.white, TextAnchor.MiddleLeft);
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trialTitle.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(trialTitle, 34f);
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var scroll = UiKit.CreateScrollView(body, "TrialScroll", out _trialContent, 8f);
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var scrollElement = scroll.gameObject.AddComponent<LayoutElement>();
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scrollElement.flexibleHeight = 1f;
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scrollElement.minHeight = 160f;
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_status = UiKit.CreateText(
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body, "Status", string.Empty, 18,
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new Color(0.62f, 0.68f, 0.82f), TextAnchor.MiddleLeft);
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UiKit.SetPreferredHeight(_status, 34f);
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_confirm = BuildConfirm(_root);
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_result = BuildResult(_root);
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_confirm.gameObject.SetActive(false);
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_result.gameObject.SetActive(false);
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_root.gameObject.SetActive(false);
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_player.Changed += OnPlayerChanged;
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}
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public void Show()
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{
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UiKit.SetActive(_root, true);
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_confirm.gameObject.SetActive(false);
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_result.gameObject.SetActive(false);
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OnPlayerChanged();
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_ = LoadAsync();
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}
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public void Hide()
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{
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_confirm.gameObject.SetActive(false);
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_result.gameObject.SetActive(false);
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UiKit.SetActive(_root, false);
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}
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public void Tick()
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{
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}
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private async Task LoadAsync()
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{
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if (_loading)
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return;
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_loading = true;
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SetStatus("Загружаем магазин…", new Color(0.62f, 0.68f, 0.82f));
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SetButtons(false);
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try
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{
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await _auth.EnsureAccessAsync();
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_store = await _meta.GetStoreAsync();
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RebuildTrials(_store.TrialDecks);
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_goldButton.GetComponentInChildren<Text>().text =
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"Купить за " + _store.BoosterPriceGold + " Gold";
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SetStatus("Выберите покупку.", new Color(0.62f, 0.68f, 0.82f));
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}
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catch (ApiException exception)
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{
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SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f));
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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SetStatus("Не удалось загрузить магазин.", new Color(1f, 0.55f, 0.45f));
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}
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finally
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{
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_loading = false;
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SetButtons(true);
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}
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}
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private void RebuildTrials(IReadOnlyList<StoreTrialDeckDto> decks)
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{
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ClearChildren(_trialContent);
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if (decks == null || decks.Count == 0)
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{
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var empty = UiKit.CreateText(_trialContent, "Empty", "Триал-деки недоступны.", 18,
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new Color(0.62f, 0.68f, 0.82f));
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UiKit.SetPreferredHeight(empty, 80f);
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return;
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}
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foreach (var deck in decks)
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AddTrialRow(deck);
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}
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private void AddTrialRow(StoreTrialDeckDto deck)
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{
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var row = UiKit.CreatePanel(_trialContent, "Trial_" + deck.Id, new Color(0.07f, 0.09f, 0.14f, 1f));
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var rowElement = row.gameObject.AddComponent<LayoutElement>();
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rowElement.preferredHeight = 92f;
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UiKit.AddHorizontalLayout(row, 16, 14);
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var info = UiKit.CreatePanel(row, "Info", new Color(0f, 0f, 0f, 0f));
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var infoElement = info.gameObject.AddComponent<LayoutElement>();
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infoElement.flexibleWidth = 1f;
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infoElement.preferredHeight = 60f;
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UiKit.AddVerticalLayout(info, 0, 2);
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var name = UiKit.CreateText(
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info, "Name", deck.Name, 21, Color.white, TextAnchor.MiddleLeft);
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name.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(name, 28f);
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var details = UiKit.CreateText(
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info,
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"Details",
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(string.IsNullOrEmpty(deck.Clan) ? "—" : deck.Clan)
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+ " · " + deck.CardCount + " карт · "
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+ (deck.Owned ? "в коллекции" : "цена " + deck.PriceGold + " Gold"),
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16,
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new Color(0.60f, 0.68f, 0.84f),
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TextAnchor.MiddleLeft);
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UiKit.SetPreferredHeight(details, 24f);
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if (deck.Owned)
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{
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var owned = UiKit.CreateText(
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row, "Owned", "Уже есть", 17,
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new Color(0.45f, 0.85f, 0.55f));
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var ownedElement = owned.gameObject.AddComponent<LayoutElement>();
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ownedElement.preferredWidth = 120f;
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ownedElement.preferredHeight = 40f;
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}
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else
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{
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var buy = UiKit.CreateButton(
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row,
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"Buy",
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"Купить за " + deck.PriceGold + " Gold",
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() => AskTrial(deck),
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17);
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var buyElement = buy.gameObject.AddComponent<LayoutElement>();
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buyElement.preferredWidth = 240f;
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buyElement.preferredHeight = 46f;
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buyElement.flexibleWidth = 0f;
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}
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}
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private void AskBooster(string payment)
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{
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if (_store == null || _busy)
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return;
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var price = payment == "gold"
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? _store.BoosterPriceGold + " Gold"
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: "1 токен";
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AskConfirm(
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"Открыть бустер BT01 за " + price + "?",
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() => BuyBoosterAsync(payment));
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}
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private void AskTrial(StoreTrialDeckDto deck)
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{
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if (_busy)
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return;
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AskConfirm(
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"Купить «" + deck.Name + "» за " + deck.PriceGold + " Gold?",
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() => BuyTrialAsync(deck));
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}
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private void AskConfirm(string text, Func<Task> action)
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{
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_confirmText.text = text;
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_confirmAction = action;
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_confirm.SetAsLastSibling();
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_confirm.gameObject.SetActive(true);
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}
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private async void OnConfirmYes()
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{
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if (_confirmAction == null)
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return;
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var action = _confirmAction;
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_confirmAction = null;
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_confirm.gameObject.SetActive(false);
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_busy = true;
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SetButtons(false);
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SetStatus("Выполняем покупку…", new Color(0.62f, 0.68f, 0.82f));
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try
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{
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await action();
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}
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catch (ApiException exception)
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{
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SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f));
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}
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catch (Exception exception)
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{
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Debug.LogException(exception);
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SetStatus("Покупка не удалась.", new Color(1f, 0.55f, 0.45f));
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}
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finally
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{
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_busy = false;
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SetButtons(true);
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}
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}
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private async Task BuyBoosterAsync(string payment)
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{
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var result = await _meta.BuyBoosterAsync(payment);
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SetStatus("Бустер открыт!", new Color(0.45f, 0.85f, 0.55f));
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ShowResult(result);
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}
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private async Task BuyTrialAsync(StoreTrialDeckDto deck)
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{
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await _meta.BuyTrialDeckAsync(deck.Id);
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SetStatus("«" + deck.Name + "» добавлена в коллекцию.", new Color(0.45f, 0.85f, 0.55f));
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await LoadAsync();
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}
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private void ShowResult(BoosterResultDto result)
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{
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ClearChildren(_resultCards);
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_resultTitle.text = "Бустер открыт · " + result.Cards.Count + " карт";
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foreach (var card in result.Cards)
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{
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var panel = UiKit.CreatePanel(_resultCards, "Card_" + card.PrintingId, new Color(0.09f, 0.12f, 0.20f, 1f));
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var element = panel.gameObject.AddComponent<LayoutElement>();
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element.preferredWidth = 210f;
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element.preferredHeight = 280f;
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element.flexibleWidth = 0f;
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UiKit.AddVerticalLayout(panel, 14, 8);
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var printing = UiKit.CreateText(
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panel, "Printing", card.PrintingId, 18, Color.white);
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printing.horizontalOverflow = HorizontalWrapMode.Wrap;
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UiKit.SetPreferredHeight(printing, 50f);
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var name = UiKit.CreateText(
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panel, "Name", card.NameId, 16,
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new Color(0.70f, 0.78f, 0.94f));
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name.horizontalOverflow = HorizontalWrapMode.Wrap;
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UiKit.SetPreferredHeight(name, 60f);
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var rarity = UiKit.CreateText(
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panel, "Rarity", card.Rarity, 20,
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new Color(0.45f, 0.80f, 1f));
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UiKit.SetPreferredHeight(rarity, 30f);
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if (card.IsNew)
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{
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var isNew = UiKit.CreateText(
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panel, "New", "NEW", 18,
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new Color(1f, 0.78f, 0.32f));
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isNew.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(isNew, 30f);
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}
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}
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_result.SetAsLastSibling();
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_result.gameObject.SetActive(true);
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}
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private void OnResultClosed()
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{
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_result.gameObject.SetActive(false);
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_ = LoadAsync();
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}
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private RectTransform BuildConfirm(Transform parent)
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{
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var overlay = UiKit.CreatePanel(parent, "StoreConfirm", new Color(0f, 0f, 0f, 0.75f));
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var card = UiKit.CreateCenteredCard(
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overlay, "ConfirmCard", new Vector2(620f, 280f),
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new Color(0.08f, 0.10f, 0.16f, 1f));
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UiKit.AddVerticalLayout(card, 30, 14);
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var title = UiKit.CreateText(card, "Title", "Подтвердите покупку", 27, Color.white);
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title.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(title, 40f);
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_confirmText = UiKit.CreateText(
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card, "Text", string.Empty, 19,
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new Color(0.72f, 0.78f, 0.92f));
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UiKit.SetPreferredHeight(_confirmText, 70f);
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var yes = UiKit.CreateButton(card, "Yes", "Купить", OnConfirmYes, 20);
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UiKit.SetPreferredHeight(yes, 48f);
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var no = UiKit.CreateButton(
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card, "No", "Отмена",
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() => { _confirmAction = null; _confirm.gameObject.SetActive(false); },
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20);
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UiKit.SetPreferredHeight(no, 44f);
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return overlay;
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}
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private RectTransform BuildResult(Transform parent)
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{
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var overlay = UiKit.CreatePanel(parent, "BoosterResult", new Color(0f, 0f, 0f, 0.82f));
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var card = UiKit.CreateCenteredCard(
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overlay, "ResultCard", new Vector2(1400f, 520f),
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new Color(0.06f, 0.08f, 0.14f, 1f));
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UiKit.AddVerticalLayout(card, 28, 14);
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_resultTitle = UiKit.CreateText(
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card, "Title", "Бустер открыт", 28, Color.white);
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_resultTitle.fontStyle = FontStyle.Bold;
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UiKit.SetPreferredHeight(_resultTitle, 40f);
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var row = UiKit.CreatePanel(card, "Cards", new Color(0f, 0f, 0f, 0f));
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var rowElement = row.gameObject.AddComponent<LayoutElement>();
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rowElement.flexibleHeight = 1f;
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rowElement.minHeight = 300f;
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UiKit.AddHorizontalLayout(row, 0, 14);
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_resultCards = row;
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var close = UiKit.CreateButton(card, "Close", "Забрать", OnResultClosed, 21);
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UiKit.SetPreferredHeight(close, 52f);
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return overlay;
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}
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private void SetButtons(bool interactable)
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{
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if (_goldButton != null)
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_goldButton.interactable = interactable;
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if (_tokenButton != null)
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_tokenButton.interactable = interactable;
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}
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private void OnPlayerChanged()
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{
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_balances.text = "Gold " + _player.Gold + " · Пыль " + _player.Dust
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+ " · Токены " + _player.Tokens;
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}
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private void SetStatus(string text, Color color)
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{
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_status.text = text ?? string.Empty;
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_status.color = color;
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}
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private static void ClearChildren(Transform parent)
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{
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for (var i = parent.childCount - 1; i >= 0; i--)
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UnityEngine.Object.Destroy(parent.GetChild(i).gameObject);
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}
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}
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}
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