Cards of grade 0 and 1 have boost by default (HasBoost); CardInstance.BoostOverride lets an effect grant or remove it at runtime. AttackCommand takes an optional BoosterSlot: the back-row unit in the same column adds its power for that battle only and becomes rested. Four new tests. |
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| .. | ||
| CardTextTests.cs | ||
| CatalogTests.cs | ||
| DeckValidatorTests.cs | ||
| GameEngineTests.cs | ||
| TestCatalog.cs | ||
| TestPaths.cs | ||
| Vanguard.Rules.Tests.csproj | ||