OnAttackHit now fires after the damage check and after the card enters the damage zone, with a continuation when damage triggers pause. Added a resolution queue: triggers raised while an effect is resolving are stored and played back strictly one after another (depth counter on ResolveAbility and Choose). New test asserts damage exists before the hit effect is offered. |
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| .. | ||
| src | ||
| tests/Vanguard.Rules.Tests | ||
| Directory.Build.props | ||
| Vanguard.slnx | ||