VanguardReMaster/server
MpakobecEx 6538a470da Hit effects resolve after damage; effects never nest
OnAttackHit now fires after the damage check and after the card enters the damage zone, with a continuation when damage triggers pause. Added a resolution queue: triggers raised while an effect is resolving are stored and played back strictly one after another (depth counter on ResolveAbility and Choose). New test asserts damage exists before the hit effect is offered.
2026-10-21 13:26:59 +05:00
..
src Hit effects resolve after damage; effects never nest 2026-10-21 13:26:59 +05:00
tests/Vanguard.Rules.Tests Hit effects resolve after damage; effects never nest 2026-10-21 13:26:59 +05:00
Directory.Build.props Server skeleton, content pipeline and 94-card catalog 2026-10-20 21:27:45 +05:00
Vanguard.slnx Server skeleton, content pipeline and 94-card catalog 2026-10-20 21:27:45 +05:00