184 lines
7.0 KiB
C#
184 lines
7.0 KiB
C#
using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.AspNetCore.Mvc.Testing;
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using Vanguard.Server.Api;
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using Vanguard.Shared.Protocol;
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using Xunit.Sdk;
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namespace Vanguard.Server.Tests;
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public class GameServerE2ETests
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{
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[Fact]
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public async Task Two_Clients_Play_A_Full_Match_Over_WebSocket()
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{
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using var factory = NewFactory();
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using var http = factory.CreateClient();
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var deck = ServerTestData.BuildDeck();
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var firstQueue = await EnqueueAsync(http, "p1", deck);
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var secondQueue = await EnqueueAsync(http, "p2", deck);
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var firstStatus = await WaitForMatchAsync(http, firstQueue.QueueId, "p1");
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var secondStatus = await WaitForMatchAsync(http, secondQueue.QueueId, "p2");
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Assert.Equal(firstStatus.MatchId, secondStatus.MatchId);
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Assert.Equal(0, firstStatus.Seat);
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Assert.Equal(1, secondStatus.Seat);
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(120));
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await using var first = await TestGameClient.ConnectAsync(
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factory, firstStatus.MatchId!, firstStatus.Ticket!, "p1", 0, cts.Token);
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await using var second = await TestGameClient.ConnectAsync(
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factory, secondStatus.MatchId!, secondStatus.Ticket!, "p2", 0, cts.Token);
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await Task.WhenAll(
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first.PlayRandomlyAsync(seed: 11, cts.Token),
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second.PlayRandomlyAsync(seed: 22, cts.Token));
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Assert.True(first.View.IsFinished, "Первый клиент не увидел завершение партии.");
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Assert.True(second.View.IsFinished, "Второй клиент не увидел завершение партии.");
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Assert.Equal(first.View.Winner, second.View.Winner);
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Assert.InRange(first.View.Winner, 0, 1);
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var loser = 1 - first.View.Winner;
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Assert.False(first.View.Players[first.View.Winner].IsDefeated);
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Assert.True(first.View.Players[loser].IsDefeated);
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var health = await http.GetFromJsonAsync<JsonElement>("/health");
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Assert.True(health.GetProperty("matches").GetInt32() >= 1);
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}
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[Fact]
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public async Task Client_Can_Reconnect_And_Resume_After_Disconnect()
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{
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using var factory = NewFactory();
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using var http = factory.CreateClient();
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var deck = ServerTestData.BuildDeck();
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var firstQueue = await EnqueueAsync(http, "p1", deck);
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var secondQueue = await EnqueueAsync(http, "p2", deck);
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var firstStatus = await WaitForMatchAsync(http, firstQueue.QueueId, "p1");
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var secondStatus = await WaitForMatchAsync(http, secondQueue.QueueId, "p2");
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(60));
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var first = await TestGameClient.ConnectAsync(
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factory, firstStatus.MatchId!, firstStatus.Ticket!, "p1", 0, cts.Token);
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await using var second = await TestGameClient.ConnectAsync(
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factory, secondStatus.MatchId!, secondStatus.Ticket!, "p2", 0, cts.Token);
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var result = await first.SubmitAsync("mulligan-1", new FinishMulliganIntent(), cts.Token);
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Assert.True(result.Accepted, result.Reason);
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var lastSeq = result.EventSeq;
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await first.DisposeAsync();
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var ticketResponse = await http.PostAsJsonAsync(
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"/api/game/tickets",
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new TicketRequest("p1", firstStatus.MatchId));
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if (!ticketResponse.IsSuccessStatusCode)
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throw new XunitException(await ticketResponse.Content.ReadAsStringAsync());
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var ticket = await ticketResponse.Content.ReadFromJsonAsync<TicketResponse>();
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Assert.NotNull(ticket);
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await using var reconnected = await TestGameClient.ConnectAsync(
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factory, firstStatus.MatchId!, ticket!.Ticket, "p1", lastSeq, cts.Token);
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Assert.True(reconnected.View.EventSeq >= lastSeq);
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Assert.Equal(0, reconnected.Seat);
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await second.RequestSnapshotAsync(cts.Token);
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Assert.Equal(reconnected.View.EventSeq, second.View.EventSeq);
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Assert.Equal(reconnected.View.ActivePlayer, second.View.ActivePlayer);
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Assert.False(reconnected.View.IsFinished);
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}
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[Fact]
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public async Task Explicit_Leave_Ends_Match_As_Loss()
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{
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using var factory = NewFactory();
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using var http = factory.CreateClient();
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var deck = ServerTestData.BuildDeck();
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var firstQueue = await EnqueueAsync(http, "p1", deck);
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var secondQueue = await EnqueueAsync(http, "p2", deck);
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var firstStatus = await WaitForMatchAsync(http, firstQueue.QueueId, "p1");
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var secondStatus = await WaitForMatchAsync(http, secondQueue.QueueId, "p2");
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(30));
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await using var first = await TestGameClient.ConnectAsync(
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factory, firstStatus.MatchId!, firstStatus.Ticket!, "p1", 0, cts.Token);
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await using var second = await TestGameClient.ConnectAsync(
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factory, secondStatus.MatchId!, secondStatus.Ticket!, "p2", 0, cts.Token);
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await second.SendLeaveAsync("exit", cts.Token);
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var sawFinish = false;
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for (var attempt = 0; attempt < 20 && !sawFinish; attempt++)
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{
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var events = await first.ReadUntilAsync<ServerEvents>(cts.Token);
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sawFinish = events.Events.Any(item => item.Event is GameFinishedView { Winner: 0 });
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}
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Assert.True(sawFinish, "Соперник не получил GameFinished после выхода.");
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await first.RequestSnapshotAsync(cts.Token);
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Assert.True(first.View.IsFinished);
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Assert.Equal(0, first.View.Winner);
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}
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private static WebApplicationFactory<Program> NewFactory() => new();
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private static async Task<QueueAccepted> EnqueueAsync(
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HttpClient http,
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string playerId,
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List<string> deck)
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{
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var response = await http.PostAsJsonAsync(
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"/api/game/queue",
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new QueueRequest(playerId, "classic-ranked", deck));
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if (!response.IsSuccessStatusCode)
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throw new XunitException(await response.Content.ReadAsStringAsync());
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return (await response.Content.ReadFromJsonAsync<QueueAccepted>())!;
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}
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private static async Task<QueueStatusResponse> WaitForMatchAsync(
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HttpClient http,
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Guid queueId,
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string playerId)
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{
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for (var attempt = 0; attempt < 200; attempt++)
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{
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var status = await http.GetFromJsonAsync<QueueStatusResponse>(
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$"/api/game/queue/{queueId}?playerId={playerId}");
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if (status is null)
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throw new XunitException("Очередь исчезла.");
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if (status.Status == "matched")
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return status;
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if (status.Status is "failed" or "expired" or "cancelled")
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throw new XunitException($"Очередь в состоянии {status.Status}: {status.Reason}");
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await Task.Delay(50);
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}
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throw new XunitException("Матч не был найден за 10 секунд.");
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}
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}
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