using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using Vanguard.Api;
using Vanguard.Api.Contracts;
using Vanguard.Meta;
using Vanguard.State;
namespace Vanguard.UI
{
/// Список колод и быстрый сборщик стартовой колоды из триал-деки.
public sealed class DecksView
{
private readonly MetaService _meta;
private readonly PlayerState _player;
private readonly Action _onBack;
private readonly Action _onPlay;
private readonly RectTransform _root;
private RectTransform _content;
private readonly Text _balances;
private readonly Text _status;
private readonly Button _createButton;
private readonly RectTransform _confirm;
private Text _confirmText;
private DeckDto _pendingDelete;
private bool _loading;
public DecksView(
Transform parent,
MetaService meta,
PlayerState player,
Action onBack,
Action onPlay)
{
_meta = meta;
_player = player;
_onBack = onBack;
_onPlay = onPlay;
_root = UiKit.CreatePanel(parent, "DecksScreen", new Color(0.035f, 0.045f, 0.065f, 1f));
var top = UiKit.CreatePanel(_root, "TopBar", new Color(0.07f, 0.085f, 0.115f, 1f));
top.anchorMin = new Vector2(0f, 1f);
top.anchorMax = new Vector2(1f, 1f);
top.pivot = new Vector2(0.5f, 1f);
top.anchoredPosition = Vector2.zero;
top.sizeDelta = new Vector2(0f, 88f);
UiKit.AddHorizontalLayout(top, 22, 16);
var back = UiKit.CreateButton(top, "Back", "← Назад", () => _onBack(), 18);
UiKit.SetPreferredHeight(back, 44f, 0f);
var title = UiKit.CreateText(top, "Title", "Колоды", 32, Color.white, TextAnchor.MiddleLeft);
title.fontStyle = FontStyle.Bold;
UiKit.SetPreferredHeight(title, 46f);
_balances = UiKit.CreateText(
top, "Balances", string.Empty, 18,
new Color(0.70f, 0.76f, 0.90f), TextAnchor.MiddleRight);
UiKit.SetPreferredHeight(_balances, 36f);
var body = UiKit.CreatePanel(_root, "Body", new Color(0.035f, 0.045f, 0.065f, 0f));
body.anchorMin = Vector2.zero;
body.anchorMax = Vector2.one;
body.offsetMin = new Vector2(40f, 28f);
body.offsetMax = new Vector2(-40f, -110f);
UiKit.AddVerticalLayout(body, 8, 10);
var hint = UiKit.CreateText(
body,
"Hint",
"Стартовая колода собирается из выбранной триал-деки: 50 карт, состав уже проверен сервером.",
17,
new Color(0.58f, 0.65f, 0.78f),
TextAnchor.MiddleLeft);
UiKit.SetPreferredHeight(hint, 26f);
var scroll = UiKit.CreateScrollView(body, "DecksScroll", out _content, 8f);
var scrollElement = scroll.gameObject.AddComponent();
scrollElement.flexibleHeight = 1f;
scrollElement.minHeight = 180f;
var actions = UiKit.CreatePanel(body, "Actions", new Color(0.05f, 0.06f, 0.085f, 0f));
UiKit.SetPreferredHeight(actions, 56f);
UiKit.AddHorizontalLayout(actions, 0, 12);
_createButton = UiKit.CreateButton(
actions,
"CreateFromTrial",
"Собрать из триал-деки",
OnCreateFromTrialClicked,
19);
UiKit.SetPreferredHeight(_createButton, 52f);
_status = UiKit.CreateText(
body, "Status", string.Empty, 18,
new Color(0.62f, 0.68f, 0.82f), TextAnchor.MiddleLeft);
UiKit.SetPreferredHeight(_status, 34f);
_confirm = BuildConfirm(parent);
_confirm.gameObject.SetActive(false);
_root.gameObject.SetActive(false);
_player.Changed += OnPlayerChanged;
}
public void Show()
{
UiKit.SetActive(_root, true);
_confirm.gameObject.SetActive(false);
OnPlayerChanged();
_ = LoadAsync();
}
public void Hide()
{
UiKit.SetActive(_root, false);
_confirm.gameObject.SetActive(false);
}
private RectTransform BuildConfirm(Transform parent)
{
var overlay = UiKit.CreatePanel(parent, "DeleteDeckConfirm", new Color(0f, 0f, 0f, 0.72f));
var card = UiKit.CreateCenteredCard(
overlay, "ConfirmCard", new Vector2(620f, 280f),
new Color(0.08f, 0.10f, 0.14f, 1f));
UiKit.AddVerticalLayout(card, 30, 12);
var title = UiKit.CreateText(card, "Title", "Удалить колоду?", 28, Color.white);
title.fontStyle = FontStyle.Bold;
UiKit.SetPreferredHeight(title, 42f);
_confirmText = UiKit.CreateText(
card, "Text", string.Empty, 19,
new Color(0.72f, 0.78f, 0.92f),
TextAnchor.MiddleCenter);
UiKit.SetPreferredHeight(_confirmText, 80f);
var yes = UiKit.CreateButton(card, "Yes", "Удалить", OnConfirmDelete, 20);
UiKit.SetPreferredHeight(yes, 48f);
var no = UiKit.CreateButton(card, "No", "Отмена", HideConfirm, 20);
UiKit.SetPreferredHeight(no, 44f);
overlay.gameObject.SetActive(false);
return overlay;
}
private async Task LoadAsync()
{
if (_loading)
return;
_loading = true;
SetStatus("Загружаем колоды…", new Color(0.62f, 0.68f, 0.82f));
try
{
var decks = await _meta.GetDecksAsync();
Rebuild(decks);
SetStatus(
decks.Count == 0 ? "Колод пока нет." : "Колод: " + decks.Count + ".",
new Color(0.62f, 0.68f, 0.82f));
}
catch (ApiException exception)
{
SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f));
}
catch (Exception exception)
{
Debug.LogException(exception);
SetStatus("Не удалось загрузить колоды.", new Color(1f, 0.55f, 0.45f));
}
finally
{
_loading = false;
}
}
private void Rebuild(IReadOnlyList decks)
{
for (var i = _content.childCount - 1; i >= 0; i--)
UnityEngine.Object.Destroy(_content.GetChild(i).gameObject);
foreach (var deck in decks)
AddRow(deck);
}
private void AddRow(DeckDto deck)
{
var row = UiKit.CreatePanel(_content, "Deck_" + deck.Id, new Color(0.07f, 0.085f, 0.115f, 1f));
var rowElement = row.gameObject.AddComponent();
rowElement.preferredHeight = 72f;
UiKit.AddHorizontalLayout(row, 12, 12);
var name = UiKit.CreateText(
row, "Name", deck.Name, 21, Color.white, TextAnchor.MiddleLeft);
name.fontStyle = FontStyle.Bold;
var nameElement = name.gameObject.AddComponent();
nameElement.flexibleWidth = 1f;
nameElement.preferredHeight = 44f;
var info = UiKit.CreateText(
row,
"Info",
deck.Cards.Count + " карт · " + deck.Format,
16,
new Color(0.58f, 0.65f, 0.78f),
TextAnchor.MiddleLeft);
var infoElement = info.gameObject.AddComponent();
infoElement.preferredWidth = 230f;
infoElement.preferredHeight = 40f;
var play = UiKit.CreateButton(row, "Play", "В бой", () => OnPlayClicked(deck), 17);
var playElement = play.gameObject.AddComponent();
playElement.preferredWidth = 120f;
playElement.preferredHeight = 46f;
playElement.flexibleWidth = 0f;
var delete = UiKit.CreateButton(row, "Delete", "Удалить", () => ShowConfirm(deck), 16);
var deleteElement = delete.gameObject.AddComponent();
deleteElement.preferredWidth = 110f;
deleteElement.preferredHeight = 46f;
deleteElement.flexibleWidth = 0f;
}
private async void OnCreateFromTrialClicked()
{
if (_loading)
return;
_loading = true;
_createButton.interactable = false;
SetStatus("Ищем выбранную триал-деку…", new Color(0.62f, 0.68f, 0.82f));
try
{
var store = await _meta.GetStoreAsync();
var trial = store.TrialDecks.FirstOrDefault(deck => deck.Owned);
if (trial == null)
{
SetStatus("Сначала завершите онбординг и выберите триал-деку.", new Color(1f, 0.60f, 0.45f));
return;
}
var cards = trial.Cards
.SelectMany(card => Enumerable.Repeat(card.PrintingId, card.Count))
.ToList();
var created = await _meta.CreateDeckAsync(trial.Name + " (старт)", cards);
SetStatus("Колода «" + created.Name + "» собрана: " + created.Cards.Count + " карт.", new Color(0.45f, 0.85f, 0.55f));
_loading = false;
await LoadAsync();
}
catch (ApiException exception)
{
SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f));
}
catch (Exception exception)
{
Debug.LogException(exception);
SetStatus("Не удалось собрать колоду.", new Color(1f, 0.55f, 0.45f));
}
finally
{
_loading = false;
_createButton.interactable = true;
}
}
private void OnPlayClicked(DeckDto deck)
{
_onPlay(deck);
}
private void ShowConfirm(DeckDto deck)
{
_pendingDelete = deck;
_confirmText.text = "«" + deck.Name + "» будет удалена без возможности восстановления.";
_confirm.SetAsLastSibling();
_confirm.gameObject.SetActive(true);
}
private void HideConfirm()
{
_pendingDelete = null;
_confirm.gameObject.SetActive(false);
}
private async void OnConfirmDelete()
{
if (_pendingDelete == null)
return;
var deck = _pendingDelete;
_confirm.gameObject.SetActive(false);
SetStatus("Удаляем «" + deck.Name + "»…", new Color(0.62f, 0.68f, 0.82f));
try
{
await _meta.DeleteDeckAsync(deck.Id);
SetStatus("Колода удалена.", new Color(0.45f, 0.85f, 0.55f));
await LoadAsync();
}
catch (ApiException exception)
{
SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f));
}
catch (Exception exception)
{
Debug.LogException(exception);
SetStatus("Не удалось удалить колоду.", new Color(1f, 0.55f, 0.45f));
}
finally
{
_pendingDelete = null;
}
}
private void OnPlayerChanged()
{
_balances.text = "Gold " + _player.Gold + " · Пыль " + _player.Dust
+ " · Токены " + _player.Tokens;
}
private void SetStatus(string text, Color color)
{
_status.text = text ?? string.Empty;
_status.color = color;
}
}
}