using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using Vanguard.Api; using Vanguard.Api.Contracts; using Vanguard.Battle; using Vanguard.Meta; using Vanguard.Shared.Protocol; namespace Vanguard.UI { /// /// Серый боевой экран: доска, рука, часы и кнопки всех легальных интентов. /// Красоту и анимации добавим поверх этой рабочей логики. /// public sealed class BattleView { private static readonly Color Background = new Color(0.035f, 0.045f, 0.065f, 1f); private static readonly Color Panel = new Color(0.07f, 0.085f, 0.115f, 1f); private static readonly Color Card = new Color(0.10f, 0.13f, 0.18f, 1f); private static readonly Color Muted = new Color(0.62f, 0.68f, 0.82f); private static readonly Color Accent = new Color(0.20f, 0.42f, 0.78f, 1f); private readonly MetaService _meta; private readonly Action _onExit; private readonly RectTransform _root; private readonly RectTransform _board; private RectTransform _intents; private readonly Text _topInfo; private readonly Text _clock; private readonly Text _status; private readonly Button _concede; private readonly Text _concedeLabel; private readonly Button _reconnect; private readonly RectTransform _result; private Text _resultText; private GameConnection _connection; private CancellationTokenSource _cts; private MatchConnectionInfo _info; private MatchView _view; private bool _connecting; private bool _sending; private bool _snapshotPending; private bool _finished; private bool _confirmConcede; private float _confirmDeadline; private long _clockServerMs; private long _clockReceivedMs; public BattleView(Transform parent, MetaService meta, Action onExit) { _meta = meta; _onExit = onExit; _root = UiKit.CreatePanel(parent, "BattleScreen", Background); var top = UiKit.CreatePanel(_root, "TopBar", Panel); top.anchorMin = new Vector2(0f, 1f); top.anchorMax = new Vector2(1f, 1f); top.pivot = new Vector2(0.5f, 1f); top.anchoredPosition = Vector2.zero; top.sizeDelta = new Vector2(0f, 88f); UiKit.AddHorizontalLayout(top, 20, 14); var title = UiKit.CreateText(top, "Title", "Бой", 32, Color.white, TextAnchor.MiddleLeft); title.fontStyle = FontStyle.Bold; UiKit.SetPreferredHeight(title, 46f, 0f); _topInfo = UiKit.CreateText( top, "Match", string.Empty, 17, Muted, TextAnchor.MiddleLeft); UiKit.SetPreferredHeight(_topInfo, 38f); _clock = UiKit.CreateText( top, "Clock", "—", 22, Color.white, TextAnchor.MiddleRight); UiKit.SetPreferredHeight(_clock, 44f, 0f); _concede = UiKit.CreateButton(top, "Concede", "Сдаться", OnConcedeClicked, 18); _concedeLabel = _concede.GetComponentInChildren(); UiKit.SetPreferredHeight(_concede, 44f, 0f); var left = UiKit.CreatePanel(_root, "BoardPanel", Background); left.anchorMin = Vector2.zero; left.anchorMax = Vector2.one; left.offsetMin = new Vector2(36f, 28f); left.offsetMax = new Vector2(-564f, -108f); UiKit.AddVerticalLayout(left, 8, 8); _board = left; var right = UiKit.CreatePanel(_root, "IntentPanel", Panel); right.anchorMin = new Vector2(1f, 0f); right.anchorMax = new Vector2(1f, 1f); right.pivot = new Vector2(1f, 0.5f); right.offsetMin = new Vector2(-528f, 28f); right.offsetMax = new Vector2(-36f, -108f); UiKit.AddVerticalLayout(right, 14, 10); var actionsTitle = UiKit.CreateText( right, "ActionsTitle", "Действия", 24, Color.white, TextAnchor.MiddleLeft); actionsTitle.fontStyle = FontStyle.Bold; UiKit.SetPreferredHeight(actionsTitle, 32f); var scroll = UiKit.CreateScrollView(right, "IntentScroll", out _intents, 6f); var scrollElement = scroll.gameObject.AddComponent(); scrollElement.flexibleHeight = 1f; scrollElement.minHeight = 200f; _status = UiKit.CreateText( right, "Status", string.Empty, 16, Muted, TextAnchor.UpperLeft); _status.horizontalOverflow = HorizontalWrapMode.Wrap; UiKit.SetPreferredHeight(_status, 110f); _reconnect = UiKit.CreateButton(right, "Reconnect", "Переподключиться", OnReconnectClicked, 18); UiKit.SetPreferredHeight(_reconnect, 46f); _reconnect.gameObject.SetActive(false); _result = BuildResultPanel(_root); _result.gameObject.SetActive(false); _root.gameObject.SetActive(false); } public void Show(MatchConnectionInfo info) { _info = info; _view = null; _finished = false; _confirmConcede = false; _concedeLabel.text = "Сдаться"; _concede.interactable = true; _reconnect.gameObject.SetActive(false); _result.gameObject.SetActive(false); _topInfo.text = (info.DeckName ?? string.Empty) + " · " + info.MatchId; SetStatus("Подключаемся к матчу…", Muted); _root.gameObject.SetActive(true); _ = ConnectAsync(); } public void Hide() { _cts?.Cancel(); _cts?.Dispose(); _cts = null; if (_connection != null) { var connection = _connection; _connection = null; _ = connection.DisposeAsync().AsTask(); } _root.gameObject.SetActive(false); _result.gameObject.SetActive(false); _view = null; } public void Tick() { if (_confirmConcede && Time.unscaledTime > _confirmDeadline) { _confirmConcede = false; _concedeLabel.text = "Сдаться"; } UpdateClock(); } private RectTransform BuildResultPanel(Transform parent) { var overlay = UiKit.CreatePanel(parent, "BattleResult", new Color(0f, 0f, 0f, 0.75f)); var card = UiKit.CreateCenteredCard( overlay, "ResultCard", new Vector2(640f, 330f), new Color(0.08f, 0.10f, 0.14f, 1f)); UiKit.AddVerticalLayout(card, 32, 14); var title = UiKit.CreateText(card, "Title", "Матч завершён", 32, Color.white); title.fontStyle = FontStyle.Bold; UiKit.SetPreferredHeight(title, 48f); _resultText = UiKit.CreateText(card, "Text", string.Empty, 22, Muted); UiKit.SetPreferredHeight(_resultText, 90f); var exit = UiKit.CreateButton(card, "Exit", "В меню", OnExitClicked, 21); UiKit.SetPreferredHeight(exit, 52f); return overlay; } private async Task ConnectAsync() { if (_connecting || _info == null) return; _connecting = true; _reconnect.gameObject.SetActive(false); _cts?.Cancel(); _cts?.Dispose(); _cts = new CancellationTokenSource(); try { if (_connection != null) { await _connection.DisposeAsync(); _connection = null; } var connection = new GameConnection(); _connection = connection; connection.HelloReceived += OnHello; connection.SnapshotReceived += OnSnapshot; connection.EventsReceived += OnEvents; connection.ClockReceived += OnClock; connection.ErrorReceived += OnError; connection.Closed += OnClosed; await connection.ConnectAsync( _info.WsUrl, _info.Ticket, Application.version, _view != null ? _view.EventSeq : 0, _cts.Token); SetStatus("Соединение открыто. Ожидаем состояние…", Muted); } catch (OperationCanceledException) { // экран закрыли } catch (Exception exception) { Debug.LogException(exception); SetStatus("Не удалось подключиться: " + exception.Message, new Color(1f, 0.55f, 0.45f)); _reconnect.gameObject.SetActive(true); } finally { _connecting = false; } } private void OnHello(ServerHello hello) { if (_info != null) _info.Seat = hello.PlayerIndex; } private void OnSnapshot(ServerSnapshot snapshot) { if (!_root.gameObject.activeSelf || snapshot?.View == null) return; _view = snapshot.View; _finished = _view.IsFinished; if (_view.Clock != null) { _clockServerMs = _view.Clock.ServerTimeMs; _clockReceivedMs = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); } Render(); } private void OnEvents(ServerEvents events) { _ = RequestSnapshotAsync(); } private void OnClock(ServerClock clock) { if (!_root.gameObject.activeSelf || clock?.Clock == null) return; _clockServerMs = clock.Clock.ServerTimeMs; _clockReceivedMs = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); if (_view != null) _view.Clock = clock.Clock; UpdateClock(); } private void OnError(ServerError error) { SetStatus(error.Code + ": " + error.Message, new Color(1f, 0.55f, 0.45f)); } private void OnClosed(string reason) { if (!_root.gameObject.activeSelf || _finished) return; SetStatus("Соединение потеряно: " + reason, new Color(1f, 0.60f, 0.45f)); _reconnect.gameObject.SetActive(true); } private async Task RequestSnapshotAsync() { if (_snapshotPending || _connection == null || !_connection.IsConnected) return; _snapshotPending = true; try { await _connection.RequestSnapshotAsync(_cts != null ? _cts.Token : CancellationToken.None); } catch (OperationCanceledException) { // экран закрыли } catch (Exception exception) { Debug.LogException(exception); SetStatus("Не удалось обновить состояние.", new Color(1f, 0.60f, 0.45f)); } finally { _snapshotPending = false; } } private async void OnIntentClicked(IntentPayload intent) { if (_sending || _connection == null || _cts == null || _view == null) return; _sending = true; SetStatus("Отправляем: " + Label(intent), Muted); try { var result = await _connection.SubmitAsync(intent, _cts.Token); if (!result.Accepted) { SetStatus( "Отклонено (" + result.Code + "): " + (result.Reason ?? "без причины"), new Color(1f, 0.55f, 0.45f)); } else { SetStatus(result.Duplicate ? "Повтор уже применён." : "Принято.", Muted); await RequestSnapshotAsync(); } } catch (OperationCanceledException) { // экран закрыли } catch (Exception exception) { Debug.LogException(exception); SetStatus("Ошибка отправки интента: " + exception.Message, new Color(1f, 0.55f, 0.45f)); } finally { _sending = false; } } private void OnConcedeClicked() { if (_view == null || _finished) return; if (!_confirmConcede) { _confirmConcede = true; _confirmDeadline = Time.unscaledTime + 4f; _concedeLabel.text = "Подтвердить сдачу"; SetStatus("Нажмите «Подтвердить сдачу» ещё раз.", new Color(1f, 0.76f, 0.38f)); return; } _confirmConcede = false; _concedeLabel.text = "Сдаться"; OnIntentClicked(new ConcedeIntent()); } private async void OnReconnectClicked() { if (_info == null) return; _reconnect.interactable = false; SetStatus("Получаем новый тикет…", Muted); try { var ticket = await _meta.CreateTicketAsync(_info.MatchId); _info.Ticket = ticket.Ticket; _info.WsUrl = ticket.WsUrl; await ConnectAsync(); } catch (ApiException exception) { SetStatus(exception.Message, new Color(1f, 0.55f, 0.45f)); } catch (Exception exception) { Debug.LogException(exception); SetStatus("Переподключение не удалось.", new Color(1f, 0.55f, 0.45f)); } finally { _reconnect.interactable = true; } } private void OnExitClicked() { Hide(); _onExit(); } private void Render() { if (_view == null) return; ClearChildren(_board); var opponentIndex = _view.You == 0 ? 1 : 0; var opponent = _view.Players.FirstOrDefault(player => player.Index == opponentIndex) ?? (_view.Players.Count > opponentIndex ? _view.Players[opponentIndex] : null); var self = _view.Players.FirstOrDefault(player => player.Index == _view.You) ?? (_view.Players.Count > _view.You ? _view.Players[_view.You] : null); AddPlayerBlock(opponent, false); AddMatchInfo(_view); AddPlayerBlock(self, true); AddHand(self); RebuildIntents(_view); UpdateClock(); if (_view.IsFinished) ShowResult(_view); } private void AddPlayerBlock(PlayerView player, bool self) { if (player == null) return; var block = UiKit.CreatePanel( _board, self ? "SelfBlock" : "OpponentBlock", Panel); var blockElement = block.gameObject.AddComponent(); blockElement.preferredHeight = self ? 250f : 230f; UiKit.AddVerticalLayout(block, 8, 4); var header = UiKit.CreateText( block, "Header", (self ? "Вы: " : "Противник: ") + player.Name + " · рука " + player.HandCount + " · колода " + player.DeckCount + " · урон " + (player.FaceDownDamage + player.FaceUpDamage.Count) + " · soul " + player.Soul.Count + " · drop " + player.Drop.Count, 17, self ? Color.white : new Color(0.86f, 0.80f, 0.72f), TextAnchor.MiddleLeft); UiKit.SetPreferredHeight(header, 26f); var row = UiKit.CreatePanel(block, "Field", new Color(0f, 0f, 0f, 0f)); var rowElement = row.gameObject.AddComponent(); rowElement.flexibleHeight = 1f; rowElement.minHeight = 150f; UiKit.AddHorizontalLayout(row, 0, 6); AddCardBox(row, player.Vanguard, "Vanguard"); for (var i = 0; i < 5; i++) { var card = player.RearGuards != null && i < player.RearGuards.Length ? player.RearGuards[i] : null; AddCardBox(row, card, "R" + (i + 1)); } } private void AddHand(PlayerView self) { var hand = UiKit.CreatePanel(_board, "HandBlock", Panel); var handElement = hand.gameObject.AddComponent(); handElement.preferredHeight = 190f; UiKit.AddVerticalLayout(hand, 8, 4); var header = UiKit.CreateText( hand, "Header", "Рука", 17, Color.white, TextAnchor.MiddleLeft); UiKit.SetPreferredHeight(header, 22f); var row = UiKit.CreatePanel(hand, "Cards", new Color(0f, 0f, 0f, 0f)); var rowElement = row.gameObject.AddComponent(); rowElement.flexibleHeight = 1f; UiKit.AddHorizontalLayout(row, 0, 6); if (self?.Hand == null || self.Hand.Count == 0) { var empty = UiKit.CreateText(row, "Empty", "Рука пуста", 18, Muted); UiKit.SetPreferredHeight(empty, 120f); return; } foreach (var card in self.Hand) AddCardBox(row, card, "Рука"); } private void AddMatchInfo(MatchView view) { var info = UiKit.CreatePanel(_board, "MatchInfo", Panel); var element = info.gameObject.AddComponent(); element.preferredHeight = 150f; UiKit.AddVerticalLayout(info, 10, 3); var active = view.ActivePlayer == view.You ? "вы" : "противник"; AddInfoLine(info, "Фаза: " + view.Phase + " · шаг: " + view.Step + " · ход " + view.TurnNumber + " · решает: " + active); if (view.Battle != null) { AddInfoLine( info, "Атака: " + SlotName(view.Battle.AttackerSlot) + " → " + SlotName(view.Battle.TargetSlot) + " · щит " + view.Battle.GuardShield + " · проверок " + view.Battle.ChecksRemaining + (view.Battle.Nullified ? " · отменено" : string.Empty)); } if (view.Choice != null) AddInfoLine(info, "Выбор: " + view.Choice.Prompt); if (view.Ability != null) AddInfoLine( info, "Способность: " + view.Ability.PrintingId + (view.Ability.Optional ? " (опционально)" : string.Empty)); if (view.Trigger != null) { AddInfoLine( info, "Триггер: " + view.Trigger.PrintingId + " / " + view.Trigger.Trigger + " / урон " + view.Trigger.RemainingDamage); } if (view.Order != null && view.Order.Options.Count > 0) AddInfoLine(info, "Нужно выбрать порядок эффектов: " + view.Order.Options.Count); if (view.OpponentChoosing) AddInfoLine(info, "Противник что-то выбирает…"); } private static void AddInfoLine(Transform parent, string text) { var line = UiKit.CreateText( parent, "Info", text, 16, Muted, TextAnchor.MiddleLeft); UiKit.SetPreferredHeight(line, 22f); } private static void AddCardBox(Transform parent, CardView card, string slot) { var panel = UiKit.CreatePanel(parent, "Card_" + slot, Card); var element = panel.gameObject.AddComponent(); element.preferredWidth = 132f; element.preferredHeight = 148f; element.flexibleWidth = 0f; UiKit.AddVerticalLayout(panel, 5, 2); var slotText = UiKit.CreateText(panel, "Slot", slot, 12, Muted); UiKit.SetPreferredHeight(slotText, 16f); if (card == null) { var empty = UiKit.CreateText(panel, "Empty", "Пусто", 14, new Color(1f, 1f, 1f, 0.35f)); UiKit.SetPreferredHeight(empty, 60f); return; } var printing = UiKit.CreateText( panel, "Printing", card.PrintingId, 12, Color.white, TextAnchor.UpperCenter); printing.horizontalOverflow = HorizontalWrapMode.Wrap; UiKit.SetPreferredHeight(printing, 42f); var stats = UiKit.CreateText( panel, "Stats", card.Power + " / " + card.Critical, 16, Color.white); UiKit.SetPreferredHeight(stats, 22f); var stateText = (card.Rested ? "REST " : string.Empty) + (card.FaceUp ? string.Empty : "FACE-DOWN"); if (!string.IsNullOrEmpty(stateText)) { var state = UiKit.CreateText(panel, "State", stateText.Trim(), 12, new Color(1f, 0.76f, 0.38f)); UiKit.SetPreferredHeight(state, 18f); } } private void RebuildIntents(MatchView view) { ClearChildren(_intents); var legal = view.LegalIntents ?? new List(); var playable = legal.Where(intent => intent is not ConcedeIntent).ToList(); if (playable.Count == 0) { var waiting = UiKit.CreateText( _intents, "Waiting", view.IsFinished ? "Матч завершён." : "Сейчас решает противник…", 18, Muted); UiKit.SetPreferredHeight(waiting, 110f); return; } foreach (var intent in playable) { var captured = intent; var button = UiKit.CreateButton( _intents, "Intent_" + captured.GetType().Name, Label(captured), () => OnIntentClicked(captured), 17); UiKit.SetPreferredHeight(button, 50f); } } private void ShowResult(MatchView view) { if (_result.gameObject.activeSelf) return; _result.SetAsLastSibling(); _result.gameObject.SetActive(true); _concede.interactable = false; _resultText.text = view.Winner < 0 ? "Ничья или матч прерван." : view.Winner == view.You ? "Победа!" : "Поражение."; _resultText.text += "\nМатч " + view.MatchId + " завершён."; } private void UpdateClock() { if (_view?.Clock == null || !_view.Clock.IsRunning) { _clock.text = "—"; return; } var localNow = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); var serverNow = _clockServerMs + (localNow - _clockReceivedMs); var remaining = Math.Max(0, _view.Clock.TurnDeadlineMs - serverNow); var bank = _view.Clock.DecisionPlayer == _view.You ? _view.Clock.Bank0Ms : _view.Clock.Bank1Ms; _clock.text = Format(remaining) + " · банк " + Format(bank); } private static string Format(long milliseconds) { var totalSeconds = Math.Max(0, milliseconds / 1000); var minutes = totalSeconds / 60; var seconds = totalSeconds % 60; return minutes.ToString("00") + ":" + seconds.ToString("00"); } private static void ClearChildren(Transform parent) { for (var i = parent.childCount - 1; i >= 0; i--) UnityEngine.Object.Destroy(parent.GetChild(i).gameObject); } private static string SlotName(int slot) { if (slot < 0) return "Vanguard"; return "R" + (slot + 1); } private string Label(IntentPayload intent) { switch (intent) { case FinishMulliganIntent _: return "Закончить маллиган"; case MulliganIntent mulligan: return "Маллиган: " + mulligan.HandIndexes.Count + " карт"; case SkipRideIntent _: return "Пропустить Ride"; case RideIntent ride: return "Ride: " + ride.PrintingId; case CallIntent call: return "Call " + call.PrintingId + " → " + SlotName(call.Slot); case MoveIntent move: return "Move " + SlotName(move.FromSlot) + " → " + SlotName(move.ToSlot); case EnterBattleIntent _: return "В фазу боя"; case AttackIntent attack: return "Атака " + SlotName(attack.AttackerSlot) + " → " + SlotName(attack.TargetSlot) + (attack.BoosterSlot >= 0 ? " + boost" : string.Empty); case GuardIntent guard: return "Guard: " + guard.PrintingId; case InterceptIntent intercept: return "Intercept: " + SlotName(intercept.Slot); case PassGuardIntent _: return "Пропустить Guard"; case ResolveTriggerIntent trigger: return "Триггер: сила " + SlotName(trigger.PowerTarget) + ", эффект " + SlotName(trigger.EffectTarget); case SelectTriggerIntent select: return "Выбрать триггер #" + select.Index; case ResolveAbilityIntent ability: return ability.Accept ? "Применить способность" : "Пропустить способность"; case ChooseIntent choose: return ChoiceLabel(choose.Index); case ActivateAbilityIntent activate: return "Способность #" + activate.InstanceId; case EndTurnIntent _: return "Закончить ход"; case ConcedeIntent _: return "Сдаться"; default: return intent.GetType().Name; } } private string ChoiceLabel(int index) { if (_view?.Choice?.Options != null && index >= 0 && index < _view.Choice.Options.Count) { return "Выбрать: " + _view.Choice.Options[index].Label; } return "Выбрать вариант #" + index; } private void SetStatus(string text, Color color) { _status.text = text ?? string.Empty; _status.color = color; } } }