using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEngine.EventSystems; using Vanguard.Api; using Vanguard.App; using Vanguard.Auth; using Vanguard.Meta; using Vanguard.State; using Vanguard.UI; namespace Vanguard.Tests { public sealed class ClientSmokeTests { [Test] public void Client_Views_Build() { var config = new AppConfig(); config.Load(); var tokens = new TokenStore(); var api = new ApiClient(config, tokens); var player = new PlayerState(); var auth = new AuthService(api, tokens, player); var meta = new MetaService(api, player); var canvas = UiKit.CreateCanvas("Test Canvas"); var login = new LoginView(canvas.transform, config, auth, () => { }); login.Show("smoke"); var lobby = new MetaView( canvas.transform, auth, player, () => { }, () => { }, () => { }, () => { }, () => { }); var onboarding = new OnboardingView( canvas.transform, auth, meta, () => { }, () => { }); var collection = new CollectionView( canvas.transform, meta, player, () => { }); var decks = new DecksView( canvas.transform, meta, player, () => { }, _ => { }); var queue = new QueueView( canvas.transform, meta, auth, () => { }, _ => { }); var battle = new BattleView( canvas.transform, meta, () => { }); Assert.IsNotNull(GameObject.Find("LoginScreen")); Assert.IsTrue(Exists("MetaScreen")); Assert.IsTrue(Exists("OnboardingScreen")); Assert.IsTrue(Exists("CollectionScreen")); Assert.IsTrue(Exists("DecksScreen")); Assert.IsTrue(Exists("QueueScreen")); Assert.IsTrue(Exists("BattleScreen")); Cleanup(); } private static bool Exists(string name) => Resources.FindObjectsOfTypeAll().Any(go => go.name == name); private static void Cleanup() { var canvas = GameObject.Find("Test Canvas"); if (canvas != null) Object.DestroyImmediate(canvas); var eventSystem = Object.FindAnyObjectByType(); if (eventSystem != null) Object.DestroyImmediate(eventSystem.gameObject); } } }