Commit Graph

96 Commits

Author SHA1 Message Date
MpakobecEx d7395780a3 docs: план Lobby по референсу (TASK-2026-022)
CI / test (push) Successful in 2m56s Details
- Анализ референса: топбар, BATTLE/DECK BUILDER/SHOP, миссии, балансы,
  центр-чат, Friends Online.
- Решения: несерверные блоки — заглушки «скоро»; центр без 3D, большая
  панель чата; Rating — заглушка лидерборда; Community — отдельная сцена
  с гайдами/колодами/тикетами; BATTLE — оверлей выбора режима и колоды;
  онбординг в Lobby не показывать; фон процедурный.
- Чек-лист C1-C11, риски и критерии готовности.
- Зафиксировано: Login и Lobby — 2D-экраны, 3D остаётся для DeckBuilder
  и Battle.
2026-10-31 18:18:22 +05:00
MpakobecEx af3fb2b621 client: Login по референсу — 2D key art и неоновый UI
CI / test (push) Successful in 3m16s Details
- Login: полноэкранный арт Resources/Login/login_bg, неоновая панель
  560x420, два поля, кнопка «Войти», ссылка «Создать аккаунт», статус.
- NeonUi: 9-slice панель/поле/кнопка с фаской, свечение, иконки.
- LoginMenu: гамбургер, RU/EN, версия, адрес сервера; закрытие по Esc,
  кнопке и клику вне панели.
- Tab/Shift+Tab между полями, Enter отправляет форму (в открытом меню — нет).
- 3D-окружение в Login больше не строится; SceneSmoke проверяет backdrop,
  окружение требуется только для Lobby.
- EditMode 60/60, SCENE_SMOKE success=True, standalone собран.
- План: TASK-2026-021 C1-C9; ручная приёмка — за пользователем.
2026-10-31 17:30:09 +05:00
MpakobecEx 0620ec5477 tools: парсер карт и артов с официального сайта
- tools/import_official.py: единый источник параметров и картинок

- карточка даёт rarity и trigger (поле gift), вики больше не нужна

- идемпотентность: 0 различий с content/sets, 94 определения / 124 принта

- ручные поля (snipeBackRow, boost, nameRu, textRu) сохраняются

- README: команда импорта и режимы; .gitignore: __pycache__

- план: TASK-2026-020
2026-10-31 00:10:06 +05:00
MpakobecEx acd9b09605 tooling/docs: MCP for Unity, процесс DeepSeek и план сцен/3D/анимаций
- opencode.jsonc: MCP for Unity (localhost:8080) и watcher.ignore

- client/Packages/manifest.json: com.coplaydev.unity-mcp v10.3.0

- процесс: реализацию тоже выполняет DeepSeek (AGENTS, AGENT-WORKFLOW, Skill, README)

- план: TASK-2026-019 и бэклог CLIENT-SCENES-3D-ANIMATIONS

- .gitignore: локальный CardArt_4x (251 МБ) не коммитим

- SESSION-STATE и HANDOFF: состояние сессии и запись 2026-10-30
2026-10-30 02:34:48 +05:00
MpakobecEx 26934c9213 client/server: анимации 3D-поля, HUD и правила (WIP)
- Board3D: CardMoveAnimator, Card3D, GameBoard3D, раскладка, слоты, меши

- Battle: AnimationConfig, CameraDirector, TriggerCheckSequence

- UI: BattleView, новый PlayerStatsPanelView

- Settings/ProjectSettings: URP-профиль и настройки проекта

- Rules/Shared: колонки Tejas и проекция матча

- тесты: GameBoard3D, ClientSmoke; док ANIMATION-INVENTORY
2026-10-30 02:34:36 +05:00
MpakobecEx 29822be2ad client: TASK-2026-001 smooth card movement animation fixes
CI / test (push) Successful in 3m14s Details
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.

EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
2026-10-24 20:45:51 +05:00
MpakobecEx aac0268cf2 docs: analyze card movement animation regressions
CI / test (push) Successful in 3m0s Details
2026-10-24 19:51:45 +05:00
MpakobecEx 6395680344 docs: add DeepSeek to Kimi implementation workflow
CI / test (push) Successful in 4m51s Details
2026-10-24 19:42:16 +05:00
MpakobecEx 76067da220 docs: audit project skill and align rules with code
CI / test (push) Has been cancelled Details
2026-10-24 19:37:24 +05:00
MpakobecEx fd21a969fa fix: prevent stuck card-move lock and duplicate cards on swaps
CI / test (push) Successful in 5m15s Details
2026-10-24 02:12:52 +05:00
MpakobecEx 3c7f8645b2 feat: implement 3D UX movement, trigger camera, arrows, multi counter blast
CI / test (push) Successful in 1m52s Details
2026-10-24 02:05:58 +05:00
MpakobecEx 083357f370 Document 3D UX backlog and implementation plan
CI / test (push) Successful in 1m57s Details
2026-10-24 01:42:26 +05:00
MpakobecEx 0d5f7b933d Fix draw and heal trigger targets, Tejas sniping, and single moves
CI / test (push) Successful in 1m50s Details
2026-10-24 01:36:14 +05:00
MpakobecEx 228bc4ce8c Audit abilities and add Conroe auto call
CI / test (push) Successful in 1m46s Details
2026-10-24 00:40:22 +05:00
MpakobecEx d917448a5f Restore drag actions and hand action menu
CI / test (push) Successful in 2m5s Details
2026-10-23 21:53:23 +05:00
MpakobecEx 14717a3dff Update server test count in handoff
CI / test (push) Successful in 4m5s Details
2026-10-23 20:59:19 +05:00
MpakobecEx df0b548e9d Allow calls to occupied circles and show hand ability overlay
CI / test (push) Has been cancelled Details
2026-10-23 20:58:48 +05:00
MpakobecEx 8618641205 Improve guard selection and ability cost payment
CI / test (push) Has been cancelled Details
2026-10-23 20:43:48 +05:00
MpakobecEx 4f87af4d23 Document hand-card selection for Morgana
CI / test (push) Successful in 4m3s Details
2026-10-23 19:48:38 +05:00
MpakobecEx bf41fbe6d0 Add card-tile overlay for deck search choices
CI / test (push) Has been cancelled Details
2026-10-23 19:43:23 +05:00
MpakobecEx f1ad0a75d3 Document boost gestures and Barcgal activated ability
CI / test (push) Successful in 8m19s Details
2026-10-23 19:15:15 +05:00
MpakobecEx 08c170e0d9 Use board clicks for circle choice and record interaction rule
CI / test (push) Successful in 2m1s Details
2026-10-23 19:00:50 +05:00
MpakobecEx 7bb6bcb975 Add unified required-action prompt overlay
CI / test (push) Successful in 2m6s Details
2026-10-23 18:54:58 +05:00
MpakobecEx ef2d8e8a42 Document rear-guard circle choice for abilities
CI / test (push) Successful in 2m35s Details
2026-10-23 18:49:52 +05:00
MpakobecEx 69f2121e16 Show optional ability prompt overlay and fix board lock accumulation
CI / test (push) Has been cancelled Details
2026-10-23 18:38:42 +05:00
MpakobecEx ba932c0d17 Recover stale battle input locks
CI / test (push) Successful in 2m52s Details
2026-10-23 18:12:19 +05:00
MpakobecEx d6784b7ca9 Auto-finish mulligan after exchanging cards
CI / test (push) Successful in 2m23s Details
2026-10-23 17:50:19 +05:00
MpakobecEx 8388d877b3 Document ride diagnostics logging
CI / test (push) Successful in 1m56s Details
2026-10-23 17:41:43 +05:00
MpakobecEx 5a6e96b678 Scale cards by 25 percent and center hand with hidden side panel
CI / test (push) Successful in 2m27s Details
2026-10-23 17:21:15 +05:00
MpakobecEx 6d8882ba2f Select discard cards from hand and expose ride in phase panel
CI / test (push) Successful in 2m43s Details
2026-10-23 17:16:51 +05:00
MpakobecEx e81b966867 Add blocking reconnect overlay with automatic retries
CI / test (push) Successful in 2m13s Details
2026-10-23 16:59:51 +05:00
MpakobecEx 1c0cb4ecb0 Move mulligan control to phase panel, shift battle UI, mirror trigger zone
CI / test (push) Successful in 1m52s Details
2026-10-23 16:47:47 +05:00
MpakobecEx 489d4eb394 Add explicit ride controls, dynamic mulligan and hideable action panel
CI / test (push) Successful in 1m55s Details
2026-10-23 16:41:54 +05:00
MpakobecEx a3d2157925 Add guard choices and target 1920x1080 layout
CI / test (push) Successful in 2m34s Details
2026-10-23 16:20:31 +05:00
MpakobecEx 30aed3b25d Fix first-turn battle, same-grade ride, ability and guard choices, center camera
CI / test (push) Successful in 1m53s Details
2026-10-23 16:11:55 +05:00
MpakobecEx dfd766eaad Add Windows standalone build and include runtime shaders
CI / test (push) Successful in 6m57s Details
2026-10-23 15:36:13 +05:00
MpakobecEx 8b813a9d6e Extract overlay screens to prefabs and validate battle layout
CI / test (push) Successful in 2m8s Details
2026-10-23 15:29:39 +05:00
MpakobecEx 50487ed3f0 Add input lock, card actions, combat stats and attack arrow
CI / test (push) Successful in 2m27s Details
2026-10-23 15:13:04 +05:00
MpakobecEx 309b56e4d7 Add shared card list overlays, zone blocks and opponent hand backs
CI / test (push) Successful in 2m16s Details
2026-10-23 14:51:19 +05:00
MpakobecEx 1ee8e7fb31 Document phase controls and board refinements
CI / test (push) Successful in 2m30s Details
2026-10-22 20:55:04 +05:00
MpakobecEx fdf88894e7 Add phase controls, trigger zone, card stats and combat fixes
CI / test (push) Has been cancelled Details
2026-10-22 20:48:26 +05:00
MpakobecEx e3243e58b6 Refine board camera, hand, piles and card backs
CI / test (push) Successful in 31m46s Details
2026-10-22 20:07:57 +05:00
MpakobecEx b4fa5d132f Fix card faces, lock camera, add stats overlay and standard sleeve back
CI / test (push) Successful in 2m43s Details
2026-10-22 18:59:24 +05:00
MpakobecEx f2a01bae16 Pin hand to camera view and move camera closer
CI / test (push) Successful in 2m13s Details
2026-10-22 18:40:31 +05:00
MpakobecEx c2489b5452 Orient attack rest clockwise and damage counter-clockwise
CI / test (push) Successful in 3m56s Details
2026-10-22 17:08:05 +05:00
MpakobecEx 657859fec1 Build 3D playmat with drag and drop
CI / test (push) Successful in 3m58s Details
2026-10-22 16:47:34 +05:00
MpakobecEx e23116946c Show vanguard, rear-guard and guard cards face up
CI / test (push) Successful in 2m11s Details
2026-10-22 03:17:41 +05:00
MpakobecEx 7035c11873 Align battle rules with official Vanguard flow
CI / test (push) Successful in 2m18s Details
2026-10-22 03:04:04 +05:00
MpakobecEx 1e0b36bbb8 Document Vanguard rules and implementation gaps
CI / test (push) Successful in 2m15s Details
2026-10-22 02:30:02 +05:00
MpakobecEx c0c00ccc4c Fix battle card art, mulligan, damage targeting and rest
CI / test (push) Successful in 1m49s Details
2026-10-22 02:17:21 +05:00