Pure rules library with no Orleans or database. Command in, events out. Deterministic RNG stored in GameState. Covers setup with starting vanguard and mulligan, six phases, ride, call, attack, guard, drive check, damage check with triggers, retirement and win at six damage. 8 engine tests, 30 total. Sentinel, boost and card abilities are the next step.
Added the yo letter (porazhyon), renamed boosted unit to 'usilennaya karta', confirmed 'unichtozhit' for retire. Refined the forbidden-term check to allow 'usilennaya' while still catching 'usilen'/'usilennyy'.
Applied the style from the customer's edits: unit -> 'karta', place on -> 'pomeshchaetsya v', ride -> 'smena', boost -> 'podderzhivat', attack hits -> 'prokhodit', drive check -> 'proverka', Restraint -> 'Sderzhivanie', {heal} reminder simplified, long clauses split, pronouns instead of repeated 'eta karta'. Added a forbidden-terms check to translations check. Removed the one-off seed script: ru.yaml is now the source of truth.
Applied to all 66 texts: vanguard -> Avangard, rear-guard -> Aryergard (capitalized), grade -> rank, drive check reveals -> 'v draiveke okazyvaetsya', from a zone -> 'iz'. Updated zone tooltips and translation rules to v0.2.
66 effect texts translated with icon tokens preserved. Added docs/translation-rules.md with terminology, syntax patterns and open terminology questions. Normalized the source typo Own(VC/RC) to [AUTO](VC/RC).
Dropped nameRu from the translation workflow and from content validation warnings. Progress now counts cards whose text is filled; vanilla cards without text count as done.
Solution on .NET 10 LTS with rules, content and CLI projects. Content importer pulls stats from the official card list, merges trigger/rarity data, emits three YAML sets (94 cards, 124 printings). Validator checks the grade-0 shield invariant, sentinel shield, parallel printing links, and deck construction limits. 14 tests cover catalog integrity and deck validation.