MpakobecEx
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29822be2ad
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client: TASK-2026-001 smooth card movement animation fixes
CI / test (push) Successful in 3m14s
Details
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.
EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
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2026-10-24 20:45:51 +05:00 |