Commit Graph

3 Commits

Author SHA1 Message Date
MpakobecEx 29822be2ad client: TASK-2026-001 smooth card movement animation fixes
CI / test (push) Successful in 3m14s Details
- Stable identity for anonymous cards (opponent hand, face-down damage) via reuse-by-key.
- Source pose map from previous MatchView for Soul/Drop/FaceUpDamage; Deck fallback face-down.
- Coalesce CardMoveAnimator requests per card (cancel queued/active before new enqueue).
- Split snapshot/UI render: BattleView.Render(animateMoves), local calls use false.
- Skip SetPose in UpdateHandView for moving cards.
- Synchronize AnimationConfig.asset with new code fields.
- Add EditMode tests for hidden-card reuse, damage reveal, hand source, animator coalescing.
- Fix ClientSmokeTests reflection call for Render signature.

EditMode: 46/46; PLAYMAT_SMOKE success; SCENE_SMOKE success.
2026-10-24 20:45:51 +05:00
MpakobecEx fd21a969fa fix: prevent stuck card-move lock and duplicate cards on swaps
CI / test (push) Successful in 5m15s Details
2026-10-24 02:12:52 +05:00
MpakobecEx 3c7f8645b2 feat: implement 3D UX movement, trigger camera, arrows, multi counter blast
CI / test (push) Successful in 1m52s Details
2026-10-24 02:05:58 +05:00