diff --git a/client/Assets/Vanguard/Runtime/UI/DeckBuilderView.cs b/client/Assets/Vanguard/Runtime/UI/DeckBuilderView.cs index 2d94de5..15e2b8d 100644 --- a/client/Assets/Vanguard/Runtime/UI/DeckBuilderView.cs +++ b/client/Assets/Vanguard/Runtime/UI/DeckBuilderView.cs @@ -207,7 +207,7 @@ namespace Vanguard.UI var scroll = UiKit.CreateGridScrollView( collectionArea, "CollectionGrid", - new Vector2(216f, 360f), + new Vector2(270f, 440f), new Vector2(14f, 14f), out _collectionContent); var scrollElement = scroll.gameObject.AddComponent(); @@ -904,7 +904,7 @@ namespace Vanguard.UI } var art = UiKit.CreatePanel(cell, "Art", Color.white); - UiKit.SetPreferredHeight(art, 315f); + UiKit.SetPreferredHeight(art, 394f); var artImage = art.GetComponent(); CardImageService.Apply( artImage, @@ -913,13 +913,13 @@ namespace Vanguard.UI artImage.preserveAspect = true; var qty = UiKit.CreatePanel(cell, "Qty", new Color(0.02f, 0.05f, 0.12f, 0.95f)); - UiKit.SetPreferredHeight(qty, 45f); + UiKit.SetPreferredHeight(qty, 46f); var counts = UiKit.CreateText( qty, "Counts", CountText(item), - 13, + 14, new Color(0.90f, 0.86f, 0.70f), TextAnchor.MiddleCenter); UiKit.Stretch(counts.rectTransform);