Add a test proving guard also protects a rear-guard from retirement
This commit is contained in:
parent
b7473f73d7
commit
5262b6b93c
|
|
@ -608,6 +608,22 @@ public class GameEngineTests
|
|||
Assert.Equal(14000, engine.EffectivePower(alfred));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Guard_Protects_RearGuard_From_Retirement()
|
||||
{
|
||||
var engine = ReadyToAttackRearGuard();
|
||||
Give(engine, 1, Barcgal);
|
||||
|
||||
Assert.True(engine.Execute(new AttackCommand(3, 0)).Accepted);
|
||||
Assert.True(engine.Execute(new GuardCommand(Barcgal)).Accepted);
|
||||
Assert.True(engine.Execute(new PassGuardCommand()).Accepted);
|
||||
|
||||
var defender = engine.State.Players[1];
|
||||
Assert.NotNull(defender.RearGuards[0]);
|
||||
Assert.Contains(defender.Drop, c => c.PrintingId == Barcgal);
|
||||
Assert.DoesNotContain(engine.Events, e => e is UnitRetiredEvent);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResolveTrigger_Rejects_When_Nothing_Is_Pending()
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue