Add a test proving guard also protects a rear-guard from retirement
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@ -608,6 +608,22 @@ public class GameEngineTests
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Assert.Equal(14000, engine.EffectivePower(alfred));
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Assert.Equal(14000, engine.EffectivePower(alfred));
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}
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}
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[Fact]
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public void Guard_Protects_RearGuard_From_Retirement()
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{
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var engine = ReadyToAttackRearGuard();
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Give(engine, 1, Barcgal);
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Assert.True(engine.Execute(new AttackCommand(3, 0)).Accepted);
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Assert.True(engine.Execute(new GuardCommand(Barcgal)).Accepted);
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Assert.True(engine.Execute(new PassGuardCommand()).Accepted);
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var defender = engine.State.Players[1];
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Assert.NotNull(defender.RearGuards[0]);
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Assert.Contains(defender.Drop, c => c.PrintingId == Barcgal);
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Assert.DoesNotContain(engine.Events, e => e is UnitRetiredEvent);
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}
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[Fact]
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[Fact]
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public void ResolveTrigger_Rejects_When_Nothing_Is_Pending()
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public void ResolveTrigger_Rejects_When_Nothing_Is_Pending()
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{
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{
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