Add Unity client skeleton with login and profile
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@ -30,6 +30,7 @@ client/[Mm]emoryCaptures/
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client/[Rr]ecordings/
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client/[Rr]ecordings/
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client/*.csproj
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client/*.csproj
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client/*.sln
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client/*.sln
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client/*.slnx
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client/*.unityproj
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client/*.unityproj
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client/*.pidb
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client/*.pidb
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client/*.booproj
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client/*.booproj
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@ -42,6 +43,7 @@ client/.vs/
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client/.idea/
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client/.idea/
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client/Assets/AddressableAssetsData/*.bin
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client/Assets/AddressableAssetsData/*.bin
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client/Assets/StreamingAssets/aa/*
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client/Assets/StreamingAssets/aa/*
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client/*.log
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# --- Unity прочее ---
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# --- Unity прочее ---
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*.unitypackage
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*.unitypackage
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@ -222,16 +222,25 @@
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## 7. Клиент: каркас и меню `[15–20 дней]`
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## 7. Клиент: каркас и меню `[15–20 дней]`
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- [ ] Unity 6 LTS, URP, Addressables, Input System, Localization, DOTween.
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**Первый блок начат:** проект `client/` создан из URP-шаблона Unity
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- [ ] Сцены: `Boot`, `Meta`, `Battle`.
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**6000.6.6f1**. Уже работают логин/регистрация, refresh, `/me`, выход и
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- [ ] Composition root + DI (VContainer), без синглтон-свалок.
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главный экран профиля. Подробности — `client/README.md` и `docs/HANDOFF.md`.
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- [ ] `ApiClient` (HTTP/JSON), `MetaState`, обработка офлайна и таймаутов.
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- [ ] `GameConnection` (TCP + MessagePack), очередь событий, `ClientGameState`.
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- [x] Unity 6 LTS, URP, Addressables, Input System, Localization.
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- [ ] Экраны: логин/регистрация, главное меню, профиль (минимальный), магазин, коллекция, декбилдер, очередь, настройки.
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DOTween — следующим шагом (пока UI без внешних твинов).
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- [ ] Декбилдер: фильтры (клан, грейд, редкость, тип, арт), счётчики, валидация в реальном времени.
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- [x] Сцена `Boot` + runtime bootstrap; `Meta`/`Battle` появятся дальше.
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- [ ] Коллекция: арты раздельно, «сколько в колодах», разбор в пыль с подтверждением.
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- [x] Composition root + DI (VContainer), без синглтон-свалок.
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- [x] `ApiClient` (HTTP/JSON), `PlayerState`, таймауты и разбор `ApiError`.
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- [ ] `GameConnection` (WebSocket + MessagePack), очередь событий,
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`ClientGameState`.
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- [ ] Экраны: логин/регистрация — готово; главное меню — каркас;
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профиль, магазин, коллекция, декбилдер, очередь, настройки — дальше.
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- [ ] Декбилдер: фильтры (клан, грейд, редкость, тип, арт), счётчики,
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валидация в реальном времени.
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- [ ] Коллекция: арты раздельно, «сколько в колодах», разбор в пыль
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с подтверждением.
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- [ ] Магазин: бустер (анимация открытия), триал-деки, обмен токенов.
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- [ ] Магазин: бустер (анимация открытия), триал-деки, обмен токенов.
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- [ ] Локализация RU/EN, переключение на лету.
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- [ ] Локализация RU/EN, переключение на лету (пакет подключён).
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- [ ] Настройки: язык, звук, FPS, мьют.
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- [ ] Настройки: язык, звук, FPS, мьют.
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**Готово, когда:** все мета-экраны работают против реального сервера, язык переключается без перезапуска.
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**Готово, когда:** все мета-экраны работают против реального сервера, язык переключается без перезапуска.
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@ -19,7 +19,8 @@
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| CI (Forgejo Actions) | готово: `ci.yml` проходит на `home-runner` |
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| CI (Forgejo Actions) | готово: `ci.yml` проходит на `home-runner` |
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| EF-миграции | готово (`InitialCreate`) |
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| EF-миграции | готово (`InitialCreate`) |
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| Orleans | готово: silo + `MatchActorGrain`, включается `Orleans:Enabled` |
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| Orleans | готово: silo + `MatchActorGrain`, включается `Orleans:Enabled` |
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| Клиент и лаунчер | не начато |
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| Клиент | каркас: Unity 6.6, логин/регистрация, профиль, VContainer |
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| Лаунчер | не начато |
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## Требования
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## Требования
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@ -0,0 +1,5 @@
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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@ -0,0 +1,10 @@
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{
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"version": "0.2.0",
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"configurations": [
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"name": "Attach to Unity",
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"type": "vstuc",
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|
@ -0,0 +1,147 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Serialization;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using Vanguard.Api.Contracts;
|
||||||
|
using Vanguard.App;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
|
||||||
|
namespace Vanguard.Api
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// HTTP/JSON клиент мета-API. UnityWebRequest работает только на главном
|
||||||
|
/// потоке, поэтому все вызовы должны идти из Unity-кода; continuation после
|
||||||
|
/// await тоже возвращается на главный поток.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ApiClient
|
||||||
|
{
|
||||||
|
private static readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
|
||||||
|
{
|
||||||
|
ContractResolver = new CamelCasePropertyNamesContractResolver(),
|
||||||
|
NullValueHandling = NullValueHandling.Ignore,
|
||||||
|
DateParseHandling = DateParseHandling.DateTimeOffset,
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly AppConfig _config;
|
||||||
|
private readonly TokenStore _tokens;
|
||||||
|
|
||||||
|
public ApiClient(AppConfig config, TokenStore tokens)
|
||||||
|
{
|
||||||
|
_config = config;
|
||||||
|
_tokens = tokens;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string BaseUrl => _config.ServerBaseUrl;
|
||||||
|
|
||||||
|
public async Task<T> GetAsync<T>(string path, bool authenticated = true)
|
||||||
|
{
|
||||||
|
var body = await SendAsync("GET", path, null, authenticated);
|
||||||
|
if (string.IsNullOrEmpty(body))
|
||||||
|
return default;
|
||||||
|
|
||||||
|
return JsonConvert.DeserializeObject<T>(body, JsonSettings);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<T> PostAsync<T>(string path, object body, bool authenticated = true)
|
||||||
|
{
|
||||||
|
var response = await SendAsync("POST", path, body, authenticated);
|
||||||
|
if (string.IsNullOrEmpty(response))
|
||||||
|
return default;
|
||||||
|
|
||||||
|
return JsonConvert.DeserializeObject<T>(response, JsonSettings);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task PostAsync(string path, object body, bool authenticated = true) =>
|
||||||
|
SendAsync("POST", path, body, authenticated);
|
||||||
|
|
||||||
|
private async Task<string> SendAsync(
|
||||||
|
string method,
|
||||||
|
string path,
|
||||||
|
object body,
|
||||||
|
bool authenticated)
|
||||||
|
{
|
||||||
|
var url = _config.ServerBaseUrl + path;
|
||||||
|
|
||||||
|
using (var request = new UnityWebRequest(url, method))
|
||||||
|
{
|
||||||
|
request.downloadHandler = new DownloadHandlerBuffer();
|
||||||
|
request.timeout = Mathf.CeilToInt(_config.RequestTimeoutSeconds);
|
||||||
|
request.SetRequestHeader("Accept", "application/json");
|
||||||
|
|
||||||
|
if (body != null)
|
||||||
|
{
|
||||||
|
var json = JsonConvert.SerializeObject(body, JsonSettings);
|
||||||
|
request.uploadHandler = new UploadHandlerRaw(Encoding.UTF8.GetBytes(json));
|
||||||
|
request.SetRequestHeader("Content-Type", "application/json");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (authenticated && !string.IsNullOrEmpty(_tokens.AccessToken))
|
||||||
|
request.SetRequestHeader("Authorization", "Bearer " + _tokens.AccessToken);
|
||||||
|
|
||||||
|
await SendRequestAsync(request);
|
||||||
|
|
||||||
|
var text = request.downloadHandler != null ? request.downloadHandler.text : string.Empty;
|
||||||
|
|
||||||
|
if (request.responseCode == 0)
|
||||||
|
{
|
||||||
|
var reason = string.IsNullOrEmpty(request.error)
|
||||||
|
? "Нет связи с сервером."
|
||||||
|
: request.error;
|
||||||
|
throw new ApiException(0, "network", reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (request.responseCode >= 400)
|
||||||
|
throw ParseError(request.responseCode, text);
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Task SendRequestAsync(UnityWebRequest request)
|
||||||
|
{
|
||||||
|
var completion = new TaskCompletionSource<bool>();
|
||||||
|
var operation = request.SendWebRequest();
|
||||||
|
operation.completed += _ => completion.TrySetResult(true);
|
||||||
|
return completion.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ApiException ParseError(long statusCode, string body)
|
||||||
|
{
|
||||||
|
ApiErrorDto error = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(body))
|
||||||
|
error = JsonConvert.DeserializeObject<ApiErrorDto>(body, JsonSettings);
|
||||||
|
}
|
||||||
|
catch (JsonException)
|
||||||
|
{
|
||||||
|
// Ниже отдадим общий текст: тело не JSON.
|
||||||
|
}
|
||||||
|
|
||||||
|
if (error == null)
|
||||||
|
{
|
||||||
|
return new ApiException(
|
||||||
|
statusCode,
|
||||||
|
"http." + statusCode,
|
||||||
|
"Сервер вернул ошибку " + statusCode + ".");
|
||||||
|
}
|
||||||
|
|
||||||
|
var violations = new List<ApiViolation>();
|
||||||
|
if (error.Violations != null)
|
||||||
|
{
|
||||||
|
foreach (var violation in error.Violations)
|
||||||
|
violations.Add(new ApiViolation(violation.Code, violation.Message));
|
||||||
|
}
|
||||||
|
|
||||||
|
var message = string.IsNullOrWhiteSpace(error.Message)
|
||||||
|
? "Сервер вернул ошибку " + statusCode + "."
|
||||||
|
: error.Message;
|
||||||
|
|
||||||
|
return new ApiException(statusCode, error.Error, message, violations);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af66b5485a60147498991e534054557a
|
||||||
|
|
@ -0,0 +1,106 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace Vanguard.Api.Contracts
|
||||||
|
{
|
||||||
|
public sealed class LoginRequest
|
||||||
|
{
|
||||||
|
[JsonProperty("userName")] public string UserName { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("password")] public string Password { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class RegisterRequest
|
||||||
|
{
|
||||||
|
[JsonProperty("userName")] public string UserName { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("password")] public string Password { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class RefreshRequest
|
||||||
|
{
|
||||||
|
[JsonProperty("refreshToken")] public string RefreshToken { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class AuthResponse
|
||||||
|
{
|
||||||
|
[JsonProperty("userId")] public Guid UserId { get; set; }
|
||||||
|
[JsonProperty("userName")] public string UserName { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("accessToken")] public string AccessToken { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("refreshToken")] public string RefreshToken { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("accessExpiresAt")] public DateTimeOffset AccessExpiresAt { get; set; }
|
||||||
|
[JsonProperty("refreshExpiresAt")] public DateTimeOffset RefreshExpiresAt { get; set; }
|
||||||
|
[JsonProperty("onboardingCompleted")] public bool OnboardingCompleted { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class MeResponse
|
||||||
|
{
|
||||||
|
[JsonProperty("userId")] public Guid UserId { get; set; }
|
||||||
|
[JsonProperty("userName")] public string UserName { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("createdAt")] public DateTimeOffset CreatedAt { get; set; }
|
||||||
|
[JsonProperty("onboardingCompleted")] public bool OnboardingCompleted { get; set; }
|
||||||
|
[JsonProperty("selectedTrialDeckId")] public string SelectedTrialDeckId { get; set; }
|
||||||
|
[JsonProperty("gold")] public int Gold { get; set; }
|
||||||
|
[JsonProperty("dust")] public int Dust { get; set; }
|
||||||
|
[JsonProperty("tokens")] public int Tokens { get; set; }
|
||||||
|
[JsonProperty("xp")] public int Xp { get; set; }
|
||||||
|
[JsonProperty("rankedMmr")] public int RankedMmr { get; set; }
|
||||||
|
[JsonProperty("casualMmr")] public int CasualMmr { get; set; }
|
||||||
|
[JsonProperty("matches")] public int Matches { get; set; }
|
||||||
|
[JsonProperty("wins")] public int Wins { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class ApiErrorDto
|
||||||
|
{
|
||||||
|
[JsonProperty("error")] public string Error { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("message")] public string Message { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("violations")] public List<ApiViolationDto> Violations { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class ApiViolationDto
|
||||||
|
{
|
||||||
|
[JsonProperty("code")] public string Code { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("message")] public string Message { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class QueueRequest
|
||||||
|
{
|
||||||
|
[JsonProperty("mode")] public string Mode { get; set; } = "classic-ranked";
|
||||||
|
[JsonProperty("deckId")] public Guid? DeckId { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class QueueAccepted
|
||||||
|
{
|
||||||
|
[JsonProperty("queueId")] public Guid QueueId { get; set; }
|
||||||
|
[JsonProperty("status")] public string Status { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("mode")] public string Mode { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class QueueStatusResponse
|
||||||
|
{
|
||||||
|
[JsonProperty("queueId")] public Guid QueueId { get; set; }
|
||||||
|
[JsonProperty("status")] public string Status { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("mode")] public string Mode { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("waitedSeconds")] public int WaitedSeconds { get; set; }
|
||||||
|
[JsonProperty("window")] public int Window { get; set; }
|
||||||
|
[JsonProperty("matchId")] public string MatchId { get; set; }
|
||||||
|
[JsonProperty("seat")] public int Seat { get; set; }
|
||||||
|
[JsonProperty("ticket")] public string Ticket { get; set; }
|
||||||
|
[JsonProperty("opponent")] public string Opponent { get; set; }
|
||||||
|
[JsonProperty("reason")] public string Reason { get; set; }
|
||||||
|
[JsonProperty("wsUrl")] public string WsUrl { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class TicketRequest
|
||||||
|
{
|
||||||
|
[JsonProperty("matchId")] public string MatchId { get; set; } = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class TicketResponse
|
||||||
|
{
|
||||||
|
[JsonProperty("ticket")] public string Ticket { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("matchId")] public string MatchId { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("seat")] public int Seat { get; set; }
|
||||||
|
[JsonProperty("wsUrl")] public string WsUrl { get; set; } = string.Empty;
|
||||||
|
[JsonProperty("expiresAt")] public DateTimeOffset ExpiresAt { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51c759c5385f71a49b76901a12701543
|
||||||
|
|
@ -0,0 +1,37 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Vanguard.Api
|
||||||
|
{
|
||||||
|
/// <summary>Ошибка HTTP-API с сохранением кода и сообщения сервера.</summary>
|
||||||
|
public sealed class ApiException : Exception
|
||||||
|
{
|
||||||
|
public long StatusCode { get; }
|
||||||
|
public string Code { get; }
|
||||||
|
public IReadOnlyList<ApiViolation> Violations { get; }
|
||||||
|
|
||||||
|
public ApiException(
|
||||||
|
long statusCode,
|
||||||
|
string code,
|
||||||
|
string message,
|
||||||
|
IReadOnlyList<ApiViolation> violations = null)
|
||||||
|
: base(message)
|
||||||
|
{
|
||||||
|
StatusCode = statusCode;
|
||||||
|
Code = code ?? string.Empty;
|
||||||
|
Violations = violations ?? Array.Empty<ApiViolation>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class ApiViolation
|
||||||
|
{
|
||||||
|
public string Code { get; }
|
||||||
|
public string Message { get; }
|
||||||
|
|
||||||
|
public ApiViolation(string code, string message)
|
||||||
|
{
|
||||||
|
Code = code ?? string.Empty;
|
||||||
|
Message = message ?? string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 80986a59dcc05b6479d7c06d79e04151
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1149fffb7b97a044b8964a55001def24
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,43 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Vanguard.App
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Настройки клиента. Пока хранятся в PlayerPrefs: для dev-сборки этого
|
||||||
|
/// достаточно, позже серверный URL и токены переедут в лаунчер/защищённое
|
||||||
|
/// хранилище.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class AppConfig
|
||||||
|
{
|
||||||
|
public const string DefaultServerUrl = "http://192.168.31.158:18080";
|
||||||
|
private const string ServerUrlKey = "vanguard.serverUrl";
|
||||||
|
|
||||||
|
public string ServerBaseUrl { get; private set; } = DefaultServerUrl;
|
||||||
|
public float RequestTimeoutSeconds => 20f;
|
||||||
|
public string ClientBuild => Application.version;
|
||||||
|
|
||||||
|
public void Load()
|
||||||
|
{
|
||||||
|
ServerBaseUrl = Normalize(PlayerPrefs.GetString(ServerUrlKey, DefaultServerUrl));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetServerBaseUrl(string value)
|
||||||
|
{
|
||||||
|
ServerBaseUrl = Normalize(value);
|
||||||
|
PlayerPrefs.SetString(ServerUrlKey, ServerBaseUrl);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string Normalize(string value)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(value))
|
||||||
|
return DefaultServerUrl;
|
||||||
|
|
||||||
|
value = value.Trim();
|
||||||
|
if (!value.StartsWith("http://") && !value.StartsWith("https://"))
|
||||||
|
value = "http://" + value;
|
||||||
|
|
||||||
|
return value.TrimEnd('/');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c40efe9fa8311a64ba789631d3f69ef5
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Vanguard.App
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Точка входа без привязки к сцене: выполняется до загрузки первой сцены,
|
||||||
|
/// поэтому клиент запускается и в пустой сцене.
|
||||||
|
/// </summary>
|
||||||
|
public static class ClientBootstrap
|
||||||
|
{
|
||||||
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||||
|
private static void Launch()
|
||||||
|
{
|
||||||
|
if (Object.FindAnyObjectByType<VanguardApp>() != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var go = new GameObject("Vanguard Client");
|
||||||
|
go.AddComponent<VanguardApp>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4bca4120babf0b744b83b60b7ac74456
|
||||||
|
|
@ -0,0 +1,70 @@
|
||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using Vanguard.Api;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
using Vanguard.State;
|
||||||
|
using Vanguard.UI;
|
||||||
|
|
||||||
|
namespace Vanguard.App
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Composition root клиента. Создаётся из runtime-инициализатора, поэтому
|
||||||
|
/// не зависит от содержимого сцены; сцены появятся позже.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class VanguardApp : MonoBehaviour
|
||||||
|
{
|
||||||
|
private IObjectResolver _container;
|
||||||
|
private AppRootView _root;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
Application.targetFrameRate = 60;
|
||||||
|
|
||||||
|
var config = new AppConfig();
|
||||||
|
config.Load();
|
||||||
|
|
||||||
|
var builder = new ContainerBuilder();
|
||||||
|
builder.RegisterInstance(config);
|
||||||
|
builder.Register<TokenStore>(Lifetime.Singleton);
|
||||||
|
builder.Register<PlayerState>(Lifetime.Singleton);
|
||||||
|
builder.Register<ApiClient>(Lifetime.Singleton);
|
||||||
|
builder.Register<AuthService>(Lifetime.Singleton);
|
||||||
|
builder.Register<AppRootView>(Lifetime.Singleton);
|
||||||
|
|
||||||
|
_container = builder.Build();
|
||||||
|
_root = _container.Resolve<AppRootView>();
|
||||||
|
_root.Initialize();
|
||||||
|
|
||||||
|
_ = RestoreSessionAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task RestoreSessionAsync()
|
||||||
|
{
|
||||||
|
var auth = _container.Resolve<AuthService>();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (await auth.TryRestoreAsync())
|
||||||
|
{
|
||||||
|
_root.ShowMeta();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
Debug.LogException(exception);
|
||||||
|
}
|
||||||
|
|
||||||
|
_root.ShowLogin("Введите данные игрока.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (_container is IDisposable disposable)
|
||||||
|
disposable.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6add61981aec15c48b5bd1f420d66b04
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e7e9780ad7b953d42b7f74cdaf653d3b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,161 @@
|
||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Vanguard.Api;
|
||||||
|
using Vanguard.Api.Contracts;
|
||||||
|
using Vanguard.State;
|
||||||
|
|
||||||
|
namespace Vanguard.Auth
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Сессия игрока: login/register, восстановление по refresh-токену,
|
||||||
|
/// обновление профиля и выход. Токены не покидают клиент.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class AuthService
|
||||||
|
{
|
||||||
|
private readonly ApiClient _api;
|
||||||
|
private readonly TokenStore _tokens;
|
||||||
|
private readonly PlayerState _player;
|
||||||
|
|
||||||
|
public AuthService(ApiClient api, TokenStore tokens, PlayerState player)
|
||||||
|
{
|
||||||
|
_api = api;
|
||||||
|
_tokens = tokens;
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsAuthenticated => _tokens.HasRefreshToken;
|
||||||
|
|
||||||
|
public async Task<AuthResponse> LoginAsync(string userName, string password)
|
||||||
|
{
|
||||||
|
var response = await _api.PostAsync<AuthResponse>(
|
||||||
|
"/api/auth/login",
|
||||||
|
new LoginRequest { UserName = userName, Password = password },
|
||||||
|
authenticated: false);
|
||||||
|
|
||||||
|
SaveSession(response);
|
||||||
|
await TryRefreshMeAsync();
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<AuthResponse> RegisterAsync(string userName, string password)
|
||||||
|
{
|
||||||
|
var response = await _api.PostAsync<AuthResponse>(
|
||||||
|
"/api/auth/register",
|
||||||
|
new RegisterRequest { UserName = userName, Password = password },
|
||||||
|
authenticated: false);
|
||||||
|
|
||||||
|
SaveSession(response);
|
||||||
|
await TryRefreshMeAsync();
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Восстановить сессию при старте. false — нужен логин.</summary>
|
||||||
|
public async Task<bool> TryRestoreAsync()
|
||||||
|
{
|
||||||
|
if (!_tokens.HasRefreshToken || _tokens.RefreshExpiresAt <= DateTimeOffset.UtcNow)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await RefreshAsync();
|
||||||
|
await TryRefreshMeAsync();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (ApiException exception) when (exception.StatusCode == 401)
|
||||||
|
{
|
||||||
|
ClearSession();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// Сервер временно недоступен: токены не трогаем, покажем логин.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<AuthResponse> RefreshAsync()
|
||||||
|
{
|
||||||
|
if (!_tokens.HasRefreshToken)
|
||||||
|
throw new ApiException(401, "auth.no-refresh", "Нет refresh-токена.");
|
||||||
|
|
||||||
|
var response = await _api.PostAsync<AuthResponse>(
|
||||||
|
"/api/auth/refresh",
|
||||||
|
new RefreshRequest { RefreshToken = _tokens.RefreshToken },
|
||||||
|
authenticated: false);
|
||||||
|
|
||||||
|
SaveSession(response);
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<MeResponse> RefreshMeAsync()
|
||||||
|
{
|
||||||
|
if (_tokens.IsAccessExpired && _tokens.HasRefreshToken)
|
||||||
|
await RefreshAsync();
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var me = await _api.GetAsync<MeResponse>("/api/auth/me");
|
||||||
|
_player.Apply(me);
|
||||||
|
return me;
|
||||||
|
}
|
||||||
|
catch (ApiException exception) when (exception.StatusCode == 401 && _tokens.HasRefreshToken)
|
||||||
|
{
|
||||||
|
await RefreshAsync();
|
||||||
|
var me = await _api.GetAsync<MeResponse>("/api/auth/me");
|
||||||
|
_player.Apply(me);
|
||||||
|
return me;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task LogoutAsync()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (_tokens.HasRefreshToken)
|
||||||
|
{
|
||||||
|
await _api.PostAsync(
|
||||||
|
"/api/auth/logout",
|
||||||
|
new RefreshRequest { RefreshToken = _tokens.RefreshToken },
|
||||||
|
authenticated: false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// Выход не должен зависеть от доступности сервера.
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
ClearSession();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task TryRefreshMeAsync()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await RefreshMeAsync();
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// Логин уже состоялся; профиль можно обновить на мета-экране.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SaveSession(AuthResponse response)
|
||||||
|
{
|
||||||
|
_tokens.Save(
|
||||||
|
response.AccessToken,
|
||||||
|
response.RefreshToken,
|
||||||
|
response.AccessExpiresAt,
|
||||||
|
response.RefreshExpiresAt);
|
||||||
|
|
||||||
|
_player.Apply(response);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearSession()
|
||||||
|
{
|
||||||
|
_tokens.Clear();
|
||||||
|
_player.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9d80790b15be9841997269b9d0ee66d
|
||||||
|
|
@ -0,0 +1,82 @@
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Vanguard.Auth
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Access/refresh токены. В dev-сборке — PlayerPrefs; для релиза нужно
|
||||||
|
/// защищённое хранилище (DPAPI/Keychain) через лаунчер или нативную обёртку.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TokenStore
|
||||||
|
{
|
||||||
|
private const string AccessKey = "vanguard.auth.access";
|
||||||
|
private const string RefreshKey = "vanguard.auth.refresh";
|
||||||
|
private const string AccessExpiresKey = "vanguard.auth.accessExpires";
|
||||||
|
private const string RefreshExpiresKey = "vanguard.auth.refreshExpires";
|
||||||
|
|
||||||
|
public string AccessToken { get; private set; } = string.Empty;
|
||||||
|
public string RefreshToken { get; private set; } = string.Empty;
|
||||||
|
public DateTimeOffset AccessExpiresAt { get; private set; }
|
||||||
|
public DateTimeOffset RefreshExpiresAt { get; private set; }
|
||||||
|
|
||||||
|
public bool HasRefreshToken => !string.IsNullOrEmpty(RefreshToken);
|
||||||
|
public bool IsAccessExpired => AccessExpiresAt <= DateTimeOffset.UtcNow.AddSeconds(30);
|
||||||
|
|
||||||
|
public TokenStore()
|
||||||
|
{
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Save(
|
||||||
|
string accessToken,
|
||||||
|
string refreshToken,
|
||||||
|
DateTimeOffset accessExpiresAt,
|
||||||
|
DateTimeOffset refreshExpiresAt)
|
||||||
|
{
|
||||||
|
AccessToken = accessToken ?? string.Empty;
|
||||||
|
RefreshToken = refreshToken ?? string.Empty;
|
||||||
|
AccessExpiresAt = accessExpiresAt;
|
||||||
|
RefreshExpiresAt = refreshExpiresAt;
|
||||||
|
|
||||||
|
PlayerPrefs.SetString(AccessKey, AccessToken);
|
||||||
|
PlayerPrefs.SetString(RefreshKey, RefreshToken);
|
||||||
|
PlayerPrefs.SetString(AccessExpiresKey, AccessExpiresAt.ToString("O", CultureInfo.InvariantCulture));
|
||||||
|
PlayerPrefs.SetString(RefreshExpiresKey, RefreshExpiresAt.ToString("O", CultureInfo.InvariantCulture));
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
AccessToken = string.Empty;
|
||||||
|
RefreshToken = string.Empty;
|
||||||
|
AccessExpiresAt = default;
|
||||||
|
RefreshExpiresAt = default;
|
||||||
|
|
||||||
|
PlayerPrefs.DeleteKey(AccessKey);
|
||||||
|
PlayerPrefs.DeleteKey(RefreshKey);
|
||||||
|
PlayerPrefs.DeleteKey(AccessExpiresKey);
|
||||||
|
PlayerPrefs.DeleteKey(RefreshExpiresKey);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Load()
|
||||||
|
{
|
||||||
|
AccessToken = PlayerPrefs.GetString(AccessKey, string.Empty);
|
||||||
|
RefreshToken = PlayerPrefs.GetString(RefreshKey, string.Empty);
|
||||||
|
AccessExpiresAt = ParseDate(PlayerPrefs.GetString(AccessExpiresKey, string.Empty));
|
||||||
|
RefreshExpiresAt = ParseDate(PlayerPrefs.GetString(RefreshExpiresKey, string.Empty));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTimeOffset ParseDate(string value)
|
||||||
|
{
|
||||||
|
return DateTimeOffset.TryParse(
|
||||||
|
value,
|
||||||
|
CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.RoundtripKind,
|
||||||
|
out var parsed)
|
||||||
|
? parsed
|
||||||
|
: default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 061438c81c9f50441af2003eaf92fd68
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ddabe9fe1b71774b9a6235f3868b267
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,73 @@
|
||||||
|
using System;
|
||||||
|
using Vanguard.Api.Contracts;
|
||||||
|
|
||||||
|
namespace Vanguard.State
|
||||||
|
{
|
||||||
|
/// <summary>Текущий профиль игрока, общий для мета-экранов.</summary>
|
||||||
|
public sealed class PlayerState
|
||||||
|
{
|
||||||
|
public Guid UserId { get; private set; }
|
||||||
|
public string UserName { get; private set; } = string.Empty;
|
||||||
|
public bool OnboardingCompleted { get; private set; }
|
||||||
|
public string SelectedTrialDeckId { get; private set; }
|
||||||
|
public int Gold { get; private set; }
|
||||||
|
public int Dust { get; private set; }
|
||||||
|
public int Tokens { get; private set; }
|
||||||
|
public int Xp { get; private set; }
|
||||||
|
public int RankedMmr { get; private set; }
|
||||||
|
public int CasualMmr { get; private set; }
|
||||||
|
public int Matches { get; private set; }
|
||||||
|
public int Wins { get; private set; }
|
||||||
|
|
||||||
|
public event Action Changed;
|
||||||
|
|
||||||
|
public void Apply(AuthResponse response)
|
||||||
|
{
|
||||||
|
UserId = response.UserId;
|
||||||
|
UserName = response.UserName ?? string.Empty;
|
||||||
|
OnboardingCompleted = response.OnboardingCompleted;
|
||||||
|
NotifyChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Apply(MeResponse me)
|
||||||
|
{
|
||||||
|
UserId = me.UserId;
|
||||||
|
UserName = me.UserName ?? string.Empty;
|
||||||
|
OnboardingCompleted = me.OnboardingCompleted;
|
||||||
|
SelectedTrialDeckId = me.SelectedTrialDeckId;
|
||||||
|
Gold = me.Gold;
|
||||||
|
Dust = me.Dust;
|
||||||
|
Tokens = me.Tokens;
|
||||||
|
Xp = me.Xp;
|
||||||
|
RankedMmr = me.RankedMmr;
|
||||||
|
CasualMmr = me.CasualMmr;
|
||||||
|
Matches = me.Matches;
|
||||||
|
Wins = me.Wins;
|
||||||
|
NotifyChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
UserId = Guid.Empty;
|
||||||
|
UserName = string.Empty;
|
||||||
|
OnboardingCompleted = false;
|
||||||
|
SelectedTrialDeckId = null;
|
||||||
|
Gold = 0;
|
||||||
|
Dust = 0;
|
||||||
|
Tokens = 0;
|
||||||
|
Xp = 0;
|
||||||
|
RankedMmr = 0;
|
||||||
|
CasualMmr = 0;
|
||||||
|
Matches = 0;
|
||||||
|
Wins = 0;
|
||||||
|
NotifyChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NotifyChanged()
|
||||||
|
{
|
||||||
|
var handler = Changed;
|
||||||
|
if (handler != null)
|
||||||
|
handler();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bab35155981c7884ab6829b9e3b91982
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b6e497c60dad1141b0707a2c85f14f2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,57 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using Vanguard.App;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
using Vanguard.State;
|
||||||
|
|
||||||
|
namespace Vanguard.UI
|
||||||
|
{
|
||||||
|
/// <summary>Владелец Canvas и переключения экранов.</summary>
|
||||||
|
public sealed class AppRootView
|
||||||
|
{
|
||||||
|
private readonly AppConfig _config;
|
||||||
|
private readonly AuthService _auth;
|
||||||
|
private readonly PlayerState _player;
|
||||||
|
|
||||||
|
private LoginView _login;
|
||||||
|
private MetaView _meta;
|
||||||
|
|
||||||
|
public AppRootView(AppConfig config, AuthService auth, PlayerState player)
|
||||||
|
{
|
||||||
|
_config = config;
|
||||||
|
_auth = auth;
|
||||||
|
_player = player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
var canvas = UiKit.CreateCanvas("Vanguard Canvas");
|
||||||
|
_login = new LoginView(canvas.transform, _config, _auth, OnAuthenticated);
|
||||||
|
_meta = new MetaView(canvas.transform, _auth, _player, OnLoggedOut);
|
||||||
|
ShowLogin("Проверяем сессию…");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowLogin(string status = null)
|
||||||
|
{
|
||||||
|
if (_meta != null)
|
||||||
|
_meta.Hide();
|
||||||
|
|
||||||
|
_login.Show(status);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMeta()
|
||||||
|
{
|
||||||
|
_login.Hide();
|
||||||
|
_meta.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAuthenticated()
|
||||||
|
{
|
||||||
|
ShowMeta();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnLoggedOut()
|
||||||
|
{
|
||||||
|
ShowLogin("Сессия завершена. Войдите снова.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff1fdb94bf828d64099d3458f8e34b12
|
||||||
|
|
@ -0,0 +1,204 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Vanguard.Api;
|
||||||
|
using Vanguard.App;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
|
||||||
|
namespace Vanguard.UI
|
||||||
|
{
|
||||||
|
/// <summary>Экран входа/регистрации и выбора адреса сервера.</summary>
|
||||||
|
public sealed class LoginView
|
||||||
|
{
|
||||||
|
private readonly AppConfig _config;
|
||||||
|
private readonly AuthService _auth;
|
||||||
|
private readonly Action _onAuthenticated;
|
||||||
|
|
||||||
|
private readonly RectTransform _root;
|
||||||
|
private readonly InputField _serverUrl;
|
||||||
|
private readonly InputField _userName;
|
||||||
|
private readonly InputField _password;
|
||||||
|
private readonly Button _loginButton;
|
||||||
|
private readonly Button _registerButton;
|
||||||
|
private readonly Text _status;
|
||||||
|
private bool _busy;
|
||||||
|
|
||||||
|
public LoginView(
|
||||||
|
Transform parent,
|
||||||
|
AppConfig config,
|
||||||
|
AuthService auth,
|
||||||
|
Action onAuthenticated)
|
||||||
|
{
|
||||||
|
_config = config;
|
||||||
|
_auth = auth;
|
||||||
|
_onAuthenticated = onAuthenticated;
|
||||||
|
|
||||||
|
_root = UiKit.CreatePanel(parent, "LoginScreen", new Color(0.035f, 0.045f, 0.065f, 1f));
|
||||||
|
|
||||||
|
var card = UiKit.CreateCenteredCard(
|
||||||
|
_root,
|
||||||
|
"LoginCard",
|
||||||
|
new Vector2(640f, 790f),
|
||||||
|
new Color(0.07f, 0.085f, 0.115f, 1f));
|
||||||
|
|
||||||
|
UiKit.AddVerticalLayout(card, 36, 10);
|
||||||
|
|
||||||
|
var title = UiKit.CreateText(
|
||||||
|
card, "Title", "VANGUARD", 54, new Color(0.86f, 0.90f, 1f));
|
||||||
|
title.fontStyle = FontStyle.Bold;
|
||||||
|
UiKit.SetPreferredHeight(title, 64f);
|
||||||
|
|
||||||
|
var subtitle = UiKit.CreateText(
|
||||||
|
card, "Subtitle", "ReMaster · сетевой клиент", 20,
|
||||||
|
new Color(0.62f, 0.68f, 0.82f));
|
||||||
|
UiKit.SetPreferredHeight(subtitle, 34f);
|
||||||
|
|
||||||
|
AddCaption(card, "Сервер");
|
||||||
|
_serverUrl = UiKit.CreateInput(card, "ServerUrl", "http://192.168.31.158:18080");
|
||||||
|
_serverUrl.text = _config.ServerBaseUrl;
|
||||||
|
UiKit.SetPreferredHeight(_serverUrl, 54f);
|
||||||
|
|
||||||
|
AddCaption(card, "Имя игрока");
|
||||||
|
_userName = UiKit.CreateInput(card, "UserName", "3–32 символа");
|
||||||
|
UiKit.SetPreferredHeight(_userName, 54f);
|
||||||
|
|
||||||
|
AddCaption(card, "Пароль");
|
||||||
|
_password = UiKit.CreateInput(card, "Password", "8–128 символов", password: true);
|
||||||
|
UiKit.SetPreferredHeight(_password, 54f);
|
||||||
|
|
||||||
|
_loginButton = UiKit.CreateButton(card, "LoginButton", "Войти", OnLoginClicked);
|
||||||
|
UiKit.SetPreferredHeight(_loginButton, 56f);
|
||||||
|
|
||||||
|
_registerButton = UiKit.CreateButton(card, "RegisterButton", "Создать аккаунт", OnRegisterClicked, 21);
|
||||||
|
UiKit.SetPreferredHeight(_registerButton, 50f);
|
||||||
|
|
||||||
|
_status = UiKit.CreateText(
|
||||||
|
card, "Status", string.Empty, 18,
|
||||||
|
new Color(0.70f, 0.75f, 0.86f),
|
||||||
|
TextAnchor.UpperCenter);
|
||||||
|
_status.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
UiKit.SetPreferredHeight(_status, 72f);
|
||||||
|
|
||||||
|
var footer = UiKit.CreateText(
|
||||||
|
card,
|
||||||
|
"Footer",
|
||||||
|
"Стенд: 192.168.31.158:18080 · локально: localhost:5080",
|
||||||
|
15,
|
||||||
|
new Color(0.45f, 0.50f, 0.62f));
|
||||||
|
UiKit.SetPreferredHeight(footer, 26f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show(string status = null)
|
||||||
|
{
|
||||||
|
UiKit.SetActive(_root, true);
|
||||||
|
if (!string.IsNullOrEmpty(status))
|
||||||
|
SetStatus(status, new Color(0.70f, 0.75f, 0.86f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide() => UiKit.SetActive(_root, false);
|
||||||
|
|
||||||
|
private static void AddCaption(Transform parent, string text)
|
||||||
|
{
|
||||||
|
var caption = UiKit.CreateText(
|
||||||
|
parent,
|
||||||
|
"Caption_" + text,
|
||||||
|
text,
|
||||||
|
17,
|
||||||
|
new Color(0.62f, 0.68f, 0.82f),
|
||||||
|
TextAnchor.MiddleLeft);
|
||||||
|
UiKit.SetPreferredHeight(caption, 24f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void OnLoginClicked()
|
||||||
|
{
|
||||||
|
await SubmitAsync(register: false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void OnRegisterClicked()
|
||||||
|
{
|
||||||
|
await SubmitAsync(register: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task SubmitAsync(bool register)
|
||||||
|
{
|
||||||
|
if (_busy)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var userName = (_userName.text ?? string.Empty).Trim();
|
||||||
|
var password = _password.text ?? string.Empty;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(userName) || string.IsNullOrEmpty(password))
|
||||||
|
{
|
||||||
|
SetStatus("Введите имя игрока и пароль.", new Color(1f, 0.70f, 0.35f));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_config.SetServerBaseUrl(_serverUrl.text);
|
||||||
|
_serverUrl.text = _config.ServerBaseUrl;
|
||||||
|
|
||||||
|
SetBusy(true, register ? "Создаём аккаунт…" : "Подключаемся…");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (register)
|
||||||
|
await _auth.RegisterAsync(userName, password);
|
||||||
|
else
|
||||||
|
await _auth.LoginAsync(userName, password);
|
||||||
|
|
||||||
|
_password.text = string.Empty;
|
||||||
|
SetStatus("Готово.", new Color(0.45f, 0.85f, 0.55f));
|
||||||
|
_onAuthenticated();
|
||||||
|
}
|
||||||
|
catch (ApiException exception)
|
||||||
|
{
|
||||||
|
SetStatus(FormatError(exception), new Color(1f, 0.55f, 0.45f));
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
Debug.LogException(exception);
|
||||||
|
SetStatus("Не удалось связаться с сервером. Проверьте адрес.", new Color(1f, 0.55f, 0.45f));
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
SetBusy(false, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string FormatError(ApiException exception)
|
||||||
|
{
|
||||||
|
if (exception.StatusCode == 0)
|
||||||
|
return "Нет связи с сервером. Проверьте адрес и запущен ли сервер.";
|
||||||
|
|
||||||
|
if (exception.Violations.Count > 0)
|
||||||
|
{
|
||||||
|
var details = string.Join("\n", exception.Violations.Take(3).Select(item => item.Message));
|
||||||
|
return exception.Message + "\n" + details;
|
||||||
|
}
|
||||||
|
|
||||||
|
return string.IsNullOrEmpty(exception.Message)
|
||||||
|
? "Сервер вернул ошибку " + exception.StatusCode + "."
|
||||||
|
: exception.Message;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetBusy(bool busy, string status)
|
||||||
|
{
|
||||||
|
_busy = busy;
|
||||||
|
_loginButton.interactable = !busy;
|
||||||
|
_registerButton.interactable = !busy;
|
||||||
|
_serverUrl.interactable = !busy;
|
||||||
|
_userName.interactable = !busy;
|
||||||
|
_password.interactable = !busy;
|
||||||
|
|
||||||
|
if (status != null)
|
||||||
|
SetStatus(status, new Color(0.70f, 0.75f, 0.86f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string text, Color color)
|
||||||
|
{
|
||||||
|
_status.text = text ?? string.Empty;
|
||||||
|
_status.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c1355ec58794d644a8a03a277a56c99
|
||||||
|
|
@ -0,0 +1,245 @@
|
||||||
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using Vanguard.Api;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
using Vanguard.State;
|
||||||
|
|
||||||
|
namespace Vanguard.UI
|
||||||
|
{
|
||||||
|
/// <summary>Главный экран после входа: профиль, балансы и заглушки разделов.</summary>
|
||||||
|
public sealed class MetaView
|
||||||
|
{
|
||||||
|
private readonly AuthService _auth;
|
||||||
|
private readonly PlayerState _player;
|
||||||
|
private readonly Action _onLoggedOut;
|
||||||
|
|
||||||
|
private readonly RectTransform _root;
|
||||||
|
private readonly Text _playerName;
|
||||||
|
private readonly Text _onboarding;
|
||||||
|
private readonly Text _gold;
|
||||||
|
private readonly Text _dust;
|
||||||
|
private readonly Text _tokens;
|
||||||
|
private readonly Text _ranked;
|
||||||
|
private readonly Text _casual;
|
||||||
|
private readonly Text _record;
|
||||||
|
private readonly Text _status;
|
||||||
|
private readonly Button _logout;
|
||||||
|
private readonly Button _onboardingButton;
|
||||||
|
private bool _refreshing;
|
||||||
|
|
||||||
|
public MetaView(
|
||||||
|
Transform parent,
|
||||||
|
AuthService auth,
|
||||||
|
PlayerState player,
|
||||||
|
Action onLoggedOut)
|
||||||
|
{
|
||||||
|
_auth = auth;
|
||||||
|
_player = player;
|
||||||
|
_onLoggedOut = onLoggedOut;
|
||||||
|
|
||||||
|
_root = UiKit.CreatePanel(parent, "MetaScreen", new Color(0.035f, 0.045f, 0.065f, 1f));
|
||||||
|
|
||||||
|
var top = UiKit.CreatePanel(_root, "TopBar", new Color(0.07f, 0.085f, 0.115f, 1f));
|
||||||
|
var topRect = top;
|
||||||
|
topRect.anchorMin = new Vector2(0f, 1f);
|
||||||
|
topRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
topRect.pivot = new Vector2(0.5f, 1f);
|
||||||
|
topRect.anchoredPosition = Vector2.zero;
|
||||||
|
topRect.sizeDelta = new Vector2(0f, 92f);
|
||||||
|
UiKit.AddHorizontalLayout(top, 22, 16);
|
||||||
|
|
||||||
|
var brand = UiKit.CreateText(
|
||||||
|
top, "Brand", "VANGUARD", 34, new Color(0.86f, 0.90f, 1f), TextAnchor.MiddleLeft);
|
||||||
|
brand.fontStyle = FontStyle.Bold;
|
||||||
|
UiKit.SetPreferredHeight(brand, 48f, 0f);
|
||||||
|
|
||||||
|
_playerName = UiKit.CreateText(
|
||||||
|
top, "PlayerName", "…", 20, new Color(0.70f, 0.76f, 0.90f), TextAnchor.MiddleLeft);
|
||||||
|
UiKit.SetPreferredHeight(_playerName, 40f);
|
||||||
|
|
||||||
|
_logout = UiKit.CreateButton(top, "Logout", "Выйти", OnLogoutClicked, 18);
|
||||||
|
UiKit.SetPreferredHeight(_logout, 42f, 0f);
|
||||||
|
|
||||||
|
var content = UiKit.CreatePanel(_root, "Content", new Color(0.035f, 0.045f, 0.065f, 0f));
|
||||||
|
var contentRect = content;
|
||||||
|
contentRect.anchorMin = Vector2.zero;
|
||||||
|
contentRect.anchorMax = Vector2.one;
|
||||||
|
contentRect.offsetMin = new Vector2(48f, 36f);
|
||||||
|
contentRect.offsetMax = new Vector2(-48f, -116f);
|
||||||
|
UiKit.AddVerticalLayout(contentRect, 12, 16);
|
||||||
|
|
||||||
|
var welcome = UiKit.CreateText(
|
||||||
|
content, "Welcome", "Личный кабинет", 38, Color.white, TextAnchor.MiddleLeft);
|
||||||
|
UiKit.SetPreferredHeight(welcome, 56f);
|
||||||
|
|
||||||
|
_onboarding = UiKit.CreateText(
|
||||||
|
content, "Onboarding", string.Empty, 18,
|
||||||
|
new Color(1f, 0.76f, 0.38f), TextAnchor.MiddleLeft);
|
||||||
|
UiKit.SetPreferredHeight(_onboarding, 28f);
|
||||||
|
|
||||||
|
var stats = UiKit.CreatePanel(content, "Stats", new Color(0.07f, 0.085f, 0.115f, 1f));
|
||||||
|
UiKit.SetPreferredHeight(stats, 130f);
|
||||||
|
UiKit.AddHorizontalLayout(stats, 18, 14);
|
||||||
|
|
||||||
|
_gold = AddStat(stats, "Gold");
|
||||||
|
_dust = AddStat(stats, "Пыль");
|
||||||
|
_tokens = AddStat(stats, "Токены");
|
||||||
|
_ranked = AddStat(stats, "Ranked MMR");
|
||||||
|
_casual = AddStat(stats, "Casual MMR");
|
||||||
|
|
||||||
|
var actions = UiKit.CreatePanel(content, "Actions", new Color(0.07f, 0.085f, 0.115f, 1f));
|
||||||
|
UiKit.SetPreferredHeight(actions, 96f);
|
||||||
|
UiKit.AddHorizontalLayout(actions, 18, 14);
|
||||||
|
|
||||||
|
AddAction(actions, "Коллекция", OnCollectionClicked);
|
||||||
|
AddAction(actions, "Колоды", OnDecksClicked);
|
||||||
|
AddAction(actions, "Магазин", OnStoreClicked);
|
||||||
|
AddAction(actions, "В бой", OnPlayClicked);
|
||||||
|
|
||||||
|
var lower = UiKit.CreatePanel(content, "Lower", new Color(0.07f, 0.085f, 0.115f, 1f));
|
||||||
|
UiKit.SetPreferredHeight(lower, 220f, 1f);
|
||||||
|
UiKit.AddVerticalLayout(lower, 20, 8);
|
||||||
|
|
||||||
|
_record = UiKit.CreateText(
|
||||||
|
lower, "Record", string.Empty, 20,
|
||||||
|
new Color(0.72f, 0.78f, 0.92f), TextAnchor.MiddleLeft);
|
||||||
|
UiKit.SetPreferredHeight(_record, 28f);
|
||||||
|
|
||||||
|
_status = UiKit.CreateText(
|
||||||
|
lower, "Status", string.Empty, 18,
|
||||||
|
new Color(0.62f, 0.68f, 0.82f), TextAnchor.UpperLeft);
|
||||||
|
UiKit.SetPreferredHeight(_status, 70f);
|
||||||
|
|
||||||
|
_onboardingButton = UiKit.CreateButton(
|
||||||
|
lower, "OnboardingButton", "Выбрать триал-деку", OnOnboardingClicked, 20);
|
||||||
|
UiKit.SetPreferredHeight(_onboardingButton, 46f);
|
||||||
|
|
||||||
|
_player.Changed += UpdateTexts;
|
||||||
|
_root.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show()
|
||||||
|
{
|
||||||
|
UiKit.SetActive(_root, true);
|
||||||
|
UpdateTexts();
|
||||||
|
_ = RefreshAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide() => UiKit.SetActive(_root, false);
|
||||||
|
|
||||||
|
private static Text AddStat(Transform parent, string caption)
|
||||||
|
{
|
||||||
|
var card = UiKit.CreatePanel(parent, "Stat_" + caption, new Color(0.09f, 0.11f, 0.15f, 1f));
|
||||||
|
UiKit.AddVerticalLayout(card, 12, 4);
|
||||||
|
var element = card.gameObject.AddComponent<LayoutElement>();
|
||||||
|
element.flexibleWidth = 1f;
|
||||||
|
element.preferredHeight = 100f;
|
||||||
|
|
||||||
|
var label = UiKit.CreateText(
|
||||||
|
card, "Caption", caption, 16, new Color(0.58f, 0.65f, 0.78f));
|
||||||
|
UiKit.SetPreferredHeight(label, 22f);
|
||||||
|
|
||||||
|
var value = UiKit.CreateText(
|
||||||
|
card, "Value", "—", 30, Color.white);
|
||||||
|
value.fontStyle = FontStyle.Bold;
|
||||||
|
UiKit.SetPreferredHeight(value, 40f);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Button AddAction(Transform parent, string caption, Action onClick)
|
||||||
|
{
|
||||||
|
var button = UiKit.CreateButton(parent, "Action_" + caption, caption, () => onClick(), 20);
|
||||||
|
var element = button.gameObject.AddComponent<LayoutElement>();
|
||||||
|
element.flexibleWidth = 1f;
|
||||||
|
element.preferredHeight = 56f;
|
||||||
|
return button;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task RefreshAsync()
|
||||||
|
{
|
||||||
|
if (_refreshing)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_refreshing = true;
|
||||||
|
SetStatus("Обновляем профиль…", new Color(0.62f, 0.68f, 0.82f));
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await _auth.RefreshMeAsync();
|
||||||
|
SetStatus("Профиль обновлён.", new Color(0.45f, 0.85f, 0.55f));
|
||||||
|
}
|
||||||
|
catch (ApiException exception) when (exception.StatusCode == 401)
|
||||||
|
{
|
||||||
|
_onLoggedOut();
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
Debug.LogException(exception);
|
||||||
|
SetStatus("Не удалось обновить профиль. Сервер недоступен?", new Color(1f, 0.60f, 0.45f));
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_refreshing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTexts()
|
||||||
|
{
|
||||||
|
_playerName.text = string.IsNullOrEmpty(_player.UserName)
|
||||||
|
? "…"
|
||||||
|
: _player.UserName;
|
||||||
|
|
||||||
|
_gold.text = _player.Gold.ToString();
|
||||||
|
_dust.text = _player.Dust.ToString();
|
||||||
|
_tokens.text = _player.Tokens.ToString();
|
||||||
|
_ranked.text = _player.RankedMmr.ToString();
|
||||||
|
_casual.text = _player.CasualMmr.ToString();
|
||||||
|
|
||||||
|
_record.text = "Матчей: " + _player.Matches + " · побед: " + _player.Wins
|
||||||
|
+ " · XP: " + _player.Xp;
|
||||||
|
|
||||||
|
_onboarding.text = _player.OnboardingCompleted
|
||||||
|
? "Онбординг завершён: " + (_player.SelectedTrialDeckId ?? "—")
|
||||||
|
: "Онбординг не завершён: выберите стартовую триал-деку.";
|
||||||
|
|
||||||
|
_onboardingButton.gameObject.SetActive(!_player.OnboardingCompleted);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStatus(string text, Color color)
|
||||||
|
{
|
||||||
|
_status.text = text ?? string.Empty;
|
||||||
|
_status.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollectionClicked() =>
|
||||||
|
SetStatus("Коллекция и разбор карт — следующий экран.", new Color(0.70f, 0.76f, 0.90f));
|
||||||
|
|
||||||
|
private void OnDecksClicked() =>
|
||||||
|
SetStatus("Декбилдер и список колод — следующий экран.", new Color(0.70f, 0.76f, 0.90f));
|
||||||
|
|
||||||
|
private void OnStoreClicked() =>
|
||||||
|
SetStatus("Магазин и открытие бустеров — следующий экран.", new Color(0.70f, 0.76f, 0.90f));
|
||||||
|
|
||||||
|
private void OnPlayClicked()
|
||||||
|
{
|
||||||
|
SetStatus(
|
||||||
|
_player.OnboardingCompleted
|
||||||
|
? "Очередь подключим после выбора колоды."
|
||||||
|
: "Сначала завершите онбординг.",
|
||||||
|
new Color(1f, 0.76f, 0.38f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOnboardingClicked() =>
|
||||||
|
SetStatus("Выбор триал-деки подключим следующим шагом.", new Color(1f, 0.76f, 0.38f));
|
||||||
|
|
||||||
|
private async void OnLogoutClicked()
|
||||||
|
{
|
||||||
|
_logout.interactable = false;
|
||||||
|
await _auth.LogoutAsync();
|
||||||
|
_logout.interactable = true;
|
||||||
|
_onLoggedOut();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 254c5fe6df971b942bde7efb1a5dab42
|
||||||
|
|
@ -0,0 +1,252 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.InputSystem.UI;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Vanguard.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Минимальная фабрика uGUI. Экраны собираются кодом, чтобы каркас
|
||||||
|
/// запускался без префабов и ручной сцены; позже экраны можно перевести
|
||||||
|
/// на prefab/UI Toolkit без изменения сервисов.
|
||||||
|
/// </summary>
|
||||||
|
public static class UiKit
|
||||||
|
{
|
||||||
|
private static Font _font;
|
||||||
|
|
||||||
|
public static Font DefaultFont
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_font != null)
|
||||||
|
return _font;
|
||||||
|
|
||||||
|
_font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||||
|
if (_font == null)
|
||||||
|
_font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
|
||||||
|
return _font;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Canvas CreateCanvas(string name)
|
||||||
|
{
|
||||||
|
EnsureEventSystem();
|
||||||
|
|
||||||
|
var go = new GameObject(name, typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||||
|
if (Application.isPlaying)
|
||||||
|
Object.DontDestroyOnLoad(go);
|
||||||
|
|
||||||
|
var canvas = go.GetComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
canvas.sortingOrder = 0;
|
||||||
|
|
||||||
|
var scaler = go.GetComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0.5f;
|
||||||
|
|
||||||
|
return canvas;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void EnsureEventSystem()
|
||||||
|
{
|
||||||
|
if (Object.FindAnyObjectByType<EventSystem>() != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var go = new GameObject("EventSystem", typeof(EventSystem));
|
||||||
|
if (Application.isPlaying)
|
||||||
|
Object.DontDestroyOnLoad(go);
|
||||||
|
|
||||||
|
var module = go.AddComponent<InputSystemUIInputModule>();
|
||||||
|
module.AssignDefaultActions();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static RectTransform CreatePanel(Transform parent, string name, Color color)
|
||||||
|
{
|
||||||
|
var go = new GameObject(name, typeof(RectTransform), typeof(Image));
|
||||||
|
var rect = (RectTransform)go.transform;
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
Stretch(rect);
|
||||||
|
|
||||||
|
var image = go.GetComponent<Image>();
|
||||||
|
image.color = color;
|
||||||
|
image.raycastTarget = true;
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static RectTransform CreateCenteredCard(
|
||||||
|
Transform parent,
|
||||||
|
string name,
|
||||||
|
Vector2 size,
|
||||||
|
Color color)
|
||||||
|
{
|
||||||
|
var rect = CreatePanel(parent, name, color);
|
||||||
|
rect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||||
|
rect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||||
|
rect.pivot = new Vector2(0.5f, 0.5f);
|
||||||
|
rect.anchoredPosition = Vector2.zero;
|
||||||
|
rect.sizeDelta = size;
|
||||||
|
return rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static VerticalLayoutGroup AddVerticalLayout(
|
||||||
|
RectTransform rect,
|
||||||
|
int padding,
|
||||||
|
int spacing)
|
||||||
|
{
|
||||||
|
var layout = rect.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||||
|
layout.padding = new RectOffset(padding, padding, padding, padding);
|
||||||
|
layout.spacing = spacing;
|
||||||
|
layout.childAlignment = TextAnchor.UpperCenter;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = true;
|
||||||
|
layout.childForceExpandWidth = true;
|
||||||
|
layout.childForceExpandHeight = false;
|
||||||
|
return layout;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static HorizontalLayoutGroup AddHorizontalLayout(
|
||||||
|
RectTransform rect,
|
||||||
|
int padding,
|
||||||
|
int spacing)
|
||||||
|
{
|
||||||
|
var layout = rect.gameObject.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
layout.padding = new RectOffset(padding, padding, padding, padding);
|
||||||
|
layout.spacing = spacing;
|
||||||
|
layout.childAlignment = TextAnchor.MiddleCenter;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = true;
|
||||||
|
layout.childForceExpandWidth = true;
|
||||||
|
layout.childForceExpandHeight = false;
|
||||||
|
return layout;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Text CreateText(
|
||||||
|
Transform parent,
|
||||||
|
string name,
|
||||||
|
string content,
|
||||||
|
int fontSize,
|
||||||
|
Color color,
|
||||||
|
TextAnchor alignment = TextAnchor.MiddleCenter)
|
||||||
|
{
|
||||||
|
var go = new GameObject(name, typeof(RectTransform), typeof(Text));
|
||||||
|
var rect = (RectTransform)go.transform;
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
|
||||||
|
var text = go.GetComponent<Text>();
|
||||||
|
text.font = DefaultFont;
|
||||||
|
text.text = content;
|
||||||
|
text.fontSize = fontSize;
|
||||||
|
text.color = color;
|
||||||
|
text.alignment = alignment;
|
||||||
|
text.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
text.verticalOverflow = VerticalWrapMode.Overflow;
|
||||||
|
text.raycastTarget = false;
|
||||||
|
text.supportRichText = true;
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Button CreateButton(
|
||||||
|
Transform parent,
|
||||||
|
string name,
|
||||||
|
string label,
|
||||||
|
UnityEngine.Events.UnityAction onClick,
|
||||||
|
int fontSize = 24)
|
||||||
|
{
|
||||||
|
var go = new GameObject(name, typeof(RectTransform), typeof(Image), typeof(Button));
|
||||||
|
var rect = (RectTransform)go.transform;
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
|
||||||
|
var image = go.GetComponent<Image>();
|
||||||
|
image.color = new Color(0.20f, 0.42f, 0.78f, 1f);
|
||||||
|
image.raycastTarget = true;
|
||||||
|
|
||||||
|
var button = go.GetComponent<Button>();
|
||||||
|
button.targetGraphic = image;
|
||||||
|
button.onClick.AddListener(onClick);
|
||||||
|
|
||||||
|
var text = CreateText(rect, "Label", label, fontSize, Color.white);
|
||||||
|
Stretch(text.rectTransform);
|
||||||
|
|
||||||
|
return button;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static InputField CreateInput(
|
||||||
|
Transform parent,
|
||||||
|
string name,
|
||||||
|
string placeholder,
|
||||||
|
bool password = false)
|
||||||
|
{
|
||||||
|
var go = new GameObject(
|
||||||
|
name,
|
||||||
|
typeof(RectTransform),
|
||||||
|
typeof(Image),
|
||||||
|
typeof(InputField));
|
||||||
|
var rect = (RectTransform)go.transform;
|
||||||
|
rect.SetParent(parent, false);
|
||||||
|
|
||||||
|
var background = go.GetComponent<Image>();
|
||||||
|
background.color = new Color(0.10f, 0.12f, 0.16f, 1f);
|
||||||
|
background.raycastTarget = true;
|
||||||
|
|
||||||
|
var input = go.GetComponent<InputField>();
|
||||||
|
input.targetGraphic = background;
|
||||||
|
input.lineType = InputField.LineType.SingleLine;
|
||||||
|
input.contentType = password
|
||||||
|
? InputField.ContentType.Password
|
||||||
|
: InputField.ContentType.Standard;
|
||||||
|
input.characterLimit = password ? 128 : 64;
|
||||||
|
input.caretColor = Color.white;
|
||||||
|
input.customCaretColor = true;
|
||||||
|
input.selectionColor = new Color(0.20f, 0.42f, 0.78f, 0.6f);
|
||||||
|
|
||||||
|
var text = CreateText(rect, "Text", string.Empty, 22, Color.white, TextAnchor.MiddleLeft);
|
||||||
|
Stretch(text.rectTransform);
|
||||||
|
var textRect = text.rectTransform;
|
||||||
|
textRect.offsetMin = new Vector2(16f, 0f);
|
||||||
|
textRect.offsetMax = new Vector2(-16f, 0f);
|
||||||
|
text.supportRichText = false;
|
||||||
|
|
||||||
|
var hint = CreateText(rect, "Placeholder", placeholder, 22, new Color(1f, 1f, 1f, 0.45f), TextAnchor.MiddleLeft);
|
||||||
|
Stretch(hint.rectTransform);
|
||||||
|
hint.rectTransform.offsetMin = new Vector2(16f, 0f);
|
||||||
|
hint.rectTransform.offsetMax = new Vector2(-16f, 0f);
|
||||||
|
hint.supportRichText = false;
|
||||||
|
|
||||||
|
input.textComponent = text;
|
||||||
|
input.placeholder = hint;
|
||||||
|
|
||||||
|
return input;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LayoutElement SetPreferredHeight(
|
||||||
|
Component component,
|
||||||
|
float height,
|
||||||
|
float flexibleWidth = 1f)
|
||||||
|
{
|
||||||
|
var element = component.gameObject.GetComponent<LayoutElement>();
|
||||||
|
if (element == null)
|
||||||
|
element = component.gameObject.AddComponent<LayoutElement>();
|
||||||
|
|
||||||
|
element.preferredHeight = height;
|
||||||
|
element.flexibleWidth = flexibleWidth;
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Stretch(RectTransform rect)
|
||||||
|
{
|
||||||
|
rect.anchorMin = Vector2.zero;
|
||||||
|
rect.anchorMax = Vector2.one;
|
||||||
|
rect.offsetMin = Vector2.zero;
|
||||||
|
rect.offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetActive(Component component, bool active)
|
||||||
|
{
|
||||||
|
if (component != null)
|
||||||
|
component.gameObject.SetActive(active);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf2bf0a7c0623b0469ee32aa7ee1797e
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"name": "Vanguard.Runtime",
|
||||||
|
"rootNamespace": "Vanguard",
|
||||||
|
"references": [
|
||||||
|
"UnityEngine.UI",
|
||||||
|
"Unity.InputSystem",
|
||||||
|
"VContainer"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5368822c4b824f445a354cf9d412f298
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e5610ee08b6fe5a47912001d5540b0d2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d5b73be4dcd49b94bb2ddd43b2776ee4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,48 @@
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using Vanguard.Api;
|
||||||
|
using Vanguard.App;
|
||||||
|
using Vanguard.Auth;
|
||||||
|
using Vanguard.State;
|
||||||
|
using Vanguard.UI;
|
||||||
|
|
||||||
|
namespace Vanguard.Tests
|
||||||
|
{
|
||||||
|
public sealed class ClientSmokeTests
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void AppRootView_Builds_Login_And_Meta_Screens()
|
||||||
|
{
|
||||||
|
var config = new AppConfig();
|
||||||
|
config.Load();
|
||||||
|
|
||||||
|
var tokens = new TokenStore();
|
||||||
|
var api = new ApiClient(config, tokens);
|
||||||
|
var player = new PlayerState();
|
||||||
|
var auth = new AuthService(api, tokens, player);
|
||||||
|
var root = new AppRootView(config, auth, player);
|
||||||
|
|
||||||
|
root.Initialize();
|
||||||
|
root.ShowLogin("smoke");
|
||||||
|
|
||||||
|
Assert.IsNotNull(GameObject.Find("Vanguard Canvas"));
|
||||||
|
Assert.IsNotNull(GameObject.Find("LoginScreen"));
|
||||||
|
Assert.IsTrue(Resources.FindObjectsOfTypeAll<GameObject>().Any(go => go.name == "MetaScreen"));
|
||||||
|
|
||||||
|
Cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Cleanup()
|
||||||
|
{
|
||||||
|
var canvas = GameObject.Find("Vanguard Canvas");
|
||||||
|
if (canvas != null)
|
||||||
|
Object.DestroyImmediate(canvas);
|
||||||
|
|
||||||
|
var eventSystem = Object.FindAnyObjectByType<EventSystem>();
|
||||||
|
if (eventSystem != null)
|
||||||
|
Object.DestroyImmediate(eventSystem.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aa025768b0a23464f980829ed771655e
|
||||||
|
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"name": "Vanguard.Tests.Editor",
|
||||||
|
"rootNamespace": "Vanguard.Tests",
|
||||||
|
"references": [
|
||||||
|
"Vanguard.Runtime"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false,
|
||||||
|
"optionalUnityReferences": [
|
||||||
|
"TestAssemblies"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fe5e0fafa0aa164db4ad936861b01da
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.addressables": "4.1.1",
|
||||||
|
"com.unity.collab-proxy": "2.13.6",
|
||||||
|
"com.unity.ide.rider": "3.0.40",
|
||||||
|
"com.unity.ide.visualstudio": "2.0.28",
|
||||||
|
"com.unity.inputsystem": "1.20.0",
|
||||||
|
"com.unity.localization": "1.5.13",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.2.2",
|
||||||
|
"com.unity.render-pipelines.universal": "17.6.0",
|
||||||
|
"com.unity.ugui": "2.6.0",
|
||||||
|
"com.unity.modules.vectorgraphics": "1.0.0",
|
||||||
|
"jp.hadashikick.vcontainer": "1.19.0"
|
||||||
|
},
|
||||||
|
"scopedRegistries": [
|
||||||
|
{
|
||||||
|
"name": "package.openupm.com",
|
||||||
|
"url": "https://package.openupm.com",
|
||||||
|
"scopes": [
|
||||||
|
"jp.hadashikick.vcontainer"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,314 @@
|
||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.addressables": {
|
||||||
|
"version": "4.1.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.profiling.core": "1.0.2",
|
||||||
|
"com.unity.test-framework": "1.4.5",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.scriptablebuildpipeline": "4.0.1",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.burst": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.13.6",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collections": {
|
||||||
|
"version": "6.6.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.8.25",
|
||||||
|
"com.unity.nuget.mono-cecil": "1.11.6",
|
||||||
|
"com.unity.test-framework": "1.4.6",
|
||||||
|
"com.unity.test-framework.performance": "3.2.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "2.1.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.graph-authoring": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.40",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.28",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.33"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.inputsystem": {
|
||||||
|
"version": "1.20.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.uielements": "1.0.0"
|
||||||
|
},
|
||||||
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